This remote contract role applies Godot game development expertise to help train next-generation AI systems. The work involves creating high-quality, real-world deliverables and contributing clear written and verbal input. The developer designs and implements gameplay systems, mechanics, and features; collaborates on scenes, visual scripting, and asset integration; and supports changes as project scope evolves. The role also includes documenting development processes and delivered components, providing written feedback, reviewing code, and mentoring to improve code quality and maintainability. The developer identifies and resolves technical challenges, optimizes performance and user experience, and participates in iterative development and playtesting to improve playability and engagement. Compensation is output-based, paid per task that meets project specifications. Work time may vary, and minimum submission requirements apply, including a minimum number of tasks per week.
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