🌍 Godot Game Developer, Remote- Contract

Xperteez Technology•,
•$20 - $60•Remote

About The Position

This remote contract role applies Godot game development expertise to help train next-generation AI systems. The work involves creating high-quality, real-world deliverables and contributing clear written and verbal input. The developer designs and implements gameplay systems, mechanics, and features; collaborates on scenes, visual scripting, and asset integration; and supports changes as project scope evolves. The role also includes documenting development processes and delivered components, providing written feedback, reviewing code, and mentoring to improve code quality and maintainability. The developer identifies and resolves technical challenges, optimizes performance and user experience, and participates in iterative development and playtesting to improve playability and engagement. Compensation is output-based, paid per task that meets project specifications. Work time may vary, and minimum submission requirements apply, including a minimum number of tasks per week.

Requirements

  • Skills with the Godot engine and GDScript.
  • Skills in C# and gameplay systems design.
  • Skills in scene management, asset integration, and visual scripting.
  • Skills in game debugging and performance optimization.
  • Skills in code review, playtesting, and documentation.
  • Strong written communication and problem-solving skills.
  • Mentorship skills.
  • Clear written and verbal communication.

Nice To Haves

  • Demonstrated game development experience in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work, such as a personal site, itch.io or Steam releases, GitHub projects, game jam entries, or shipped-title credits.
  • Advanced proficiency with at least one major game engine—Unity, Godot, or Unreal—including editor tools, scene management, and debugging utilities.
  • Comfort with game-engine scripting languages such as C#, GDScript, C++, or Blueprints, including interpreting, troubleshooting, and enhancing gameplay logic.
  • Ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or AI evaluation projects.

Responsibilities

  • Design and implement advanced gameplay systems, mechanics, and features using Godot.
  • Collaborate on scene creation, visual scripting, and asset integration.
  • Provide detailed documentation and regular written feedback on development processes and delivered components.
  • Conduct code reviews and provide mentorship to improve code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles and contribute insights to improve playability and engagement.
  • Adapt project assets and logic to evolving scope requirements.
  • Submit the minimum required number of tasks per week.
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