Game Systems Programmer

Johns Hopkins Applied Physics LaboratoryLaurel, MD
Onsite

About The Position

We are seeking a game systems programmer to help us build advanced training and simulation capabilities for critical national security challenges. You’ll join a multidisciplinary team creating game-engine-based tools for scenario execution, physics modeling, visualization, experimentation, and mission planning. This is an opportunity to apply the craft of systems programming to technical problems that matter beyond a product cycle.

Requirements

  • Bachelor’s degree in computer science, software engineering, computer engineering, game development, physics, mathematics, or a related field, or equivalent professional experience.
  • 1+ years of professional software development experience in game-engine systems, real-time simulation, visualization, interactive tools, robotics, extended reality, or related performance-sensitive software.
  • Experience developing clear, maintainable C++ software for real-time, interactive, simulation, engine, or other performance-sensitive applications.
  • Experience debugging and improving software using profilers, logs, traces, debuggers, memory tools, frame captures, or similar diagnostic techniques.
  • Experience with systems programming areas such as memory management, multithreading, job systems, networking, streaming, serialization, asset loading, resource management, platform abstraction, physics integration, rendering integration, tools, build systems, or data pipelines.
  • Willing and able to travel occasionally for meetings, demonstrations, integration events, or partner engagements.
  • Able to obtain Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.

Nice To Haves

  • Experience as a systems programmer, engine programmer, platform programmer, rendering programmer, tools programmer, physics programmer, networking programmer, or core technology programmer in the game industry.
  • Experience with Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real-time 3D engine technology.
  • Experience with physics modeling, distributed simulation, multiplayer networking, state synchronization, deterministic simulation, scenario systems, terrain systems, geospatial visualization, or simulation-based training systems.
  • Experience building tools, asset pipelines, debugging utilities, automated tests, build systems, or workflows used by engineers, analysts, designers, artists, or other technical users.
  • Hold an active Secret clearance.

Responsibilities

  • Design, develop, test, and improve real-time software systems that support simulation, interactive 3D visualization, scenario execution, and training.
  • Build performance-sensitive software for engine systems involving runtime state, physics models, data flow, networking, input, visualization, or simulation control.
  • Integrate game engines, simulation frameworks, physics models, data sources, and external tools into reliable interactive capabilities.
  • Profile, debug, and improve software across CPU, GPU, memory, networking, latency, load time, and real-time frame-budget constraints.
  • Contribute to runtime systems, tools, automated tests, data pipelines, debugging utilities, and workflows used by engineers and analysts.
  • Collaborate with multidisciplinary teammates to understand user needs, communicate technical tradeoffs, and deliver software that supports training, experimentation, analysis, and mission planning.

Benefits

  • Robust education assistance program
  • Unparalleled retirement contributions
  • Healthy work/life balance
  • Retirement plans
  • Paid time off
  • Medical
  • Dental
  • Vision
  • Life insurance
  • Short-term disability
  • Long-term disability
  • Flexible spending accounts
  • Training and development
  • Sign-on bonus
  • Relocation benefits
  • Locality allowance
  • Discretionary payments for exceptional performance
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