Game Designer | Concepteur de jeux

Hardsuit Labs
Remote

About The Position

Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, Hardsuit Labs is a Seattle-based game developer and co-dev studio acquired by Keywords Studios in 2023. They believe great games are built by great people in a healthy, collaborative, and positive work environment. The studio values diversity, inclusion, and equity. Hardsuit Labs has a reputation as an Unreal Engine focused development house, working on various genres and games, from support and work-for-hire to original development. They have long-standing relationships with major gaming companies and are a certified developer across all major platforms. As part of Keywords Studios, this role offers the opportunity to partner with various studios globally on different games and genres.

Requirements

  • 4+ years of experience working in professional production environments in game design, level design, and mission design
  • Collaborator able to work across internal and external teams/disciplines as a team player
  • Pro-active problem solver who will see problems through to resolution
  • Excellent active communication skills and follow through
  • Experience conceptualizing, developing, and shipping levels and missions end to end
  • Good sense of 3D game space, pacing, flow, immersion, player motivation, and aesthetics
  • Strong understanding and comfort with technical concepts, logic, and logic flow
  • A strong understanding of Unreal Engine and its development environment

Nice To Haves

  • Experience with a range of game engines and tool sets
  • Experience in other development roles - Production, Engineering, Art, QA
  • Experience in developing networked games and cooperative experiences
  • Capable with Maya / Max or 3D software equivalent
  • Console development experience

Responsibilities

  • Collaborate with internal and external teams/disciplines to achieve end-user experience goals
  • Conceptualization, documentation and ideation of levels, spaces, missions, and gameplay experiences
  • Work with a variety of technologies, systems, and platforms
  • Grey-boxing, pacing, layout beats, scripting, encounters, gameplay implementation
  • Testing, debugging, level performance, streaming, and optimization
  • Environmental storytelling, world building, tone, setting, art propping
  • Manage and maintain work and documentation
  • Actively contribute to the improvement of pipelines and the team around you
  • Be a source of knowledge and mentorship to others

Benefits

  • Group Insurance: dental and health care benefits
  • Group RRSP + employer matching contribution
  • Employee and Family Assistance Program

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

1-10 employees

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