About The Position

Voodoo is seeking a dedicated Game Designer to join their Live games team, specifically working on Paper.io 2. This role focuses on improving existing gameplay modes and creating new ones for the 'Paper Party' multiplayer mode. The designer will have creative freedom to explore new rules, objectives, win conditions, pacing, and team setups to develop fun and replayable multiplayer experiences within the Paper universe. This is a hands-on position requiring rapid iteration from concept to playable prototype, with a focus on balancing accessibility, competition, pacing, and replayability. The designer will collaborate closely with the Paper.io 2 team, document designs clearly, and fine-tune modes in Unity.

Requirements

  • 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch
  • Experience shipping player-facing content, ideally in mobile games
  • A strong understanding of multiplayer and competitive gameplay
  • A good sense of pacing, clarity and player motivation
  • A pragmatic and iterative approach: prototype, test, cut and retry
  • The ability to work independently and take full ownership
  • Strong English communication and collaboration skills

Nice To Haves

  • Strong Unity experience
  • Ability to prototype directly in the engine
  • Experience with mobile controls, multiplayer or party games
  • Experience working on live games or live content

Responsibilities

  • Design and prototype new gameplay modes
  • Improve existing Paper Party modes
  • Define simple, readable rules for one-finger controls
  • Iterate quickly through testing, feedback and playtests
  • Balance accessibility, competition, pacing and replayability
  • Identify weak ideas early and confidently cut or reshape them
  • Work closely with the Paper.io 2 team to turn concepts into playable experiences
  • Document your designs clearly
  • Fine-tune modes directly in Unity whenever possible
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