Founding Designer

Interfere•New York, NY
•$150,000 - $250,000

About The Position

Interfere is hiring a founding designer to help shape its product, working closely with the founder, design engineer, and engineers. The designer will own problems from initial user conversations through shipping: identifying important problems, making product decisions, exploring solutions, and collaborating with engineering on implementation details. The role calls for exceptional UI skills, strong product instincts, initiative, and the ability to take ownership in an environment where much remains to be figured out. The designer will help determine what Interfere builds and how it works, turn complex workflows into clear and intuitive experiences, learn directly from users, and guide decisions with those insights. They will prototype interactions, work with engineers to refine details, improve shipped experiences, and proactively identify opportunities to make the product better.

Requirements

  • At least 3 years of product design experience.
  • Experience shipping products and ability to explain personal contributions, decisions, and lessons learned.
  • Exceptional UI skills, including a strong eye for typography, layout, spacing, color, and interaction.
  • Strong product judgment, including the ability to identify underlying problems, challenge proposed solutions, and help decide what should be built.
  • High agency: ability to turn ambiguous problems into clear next steps, seek needed context, make decisions, and follow through.
  • Drive to produce high-quality work, seek honest feedback, and continue improving; evidence of pursuing ideas or taking on responsibility beyond expectations.
  • Curiosity about users and comfort reaching out, asking questions, and testing assumptions.

Nice To Haves

  • Experience designing developer tools or other complex software.
  • Technical knowledge or ability to prototype and build interfaces in code.
  • Familiarity with observability basics, such as logs, traces, metrics, and session replays.
  • Experience working at an early-stage startup or taking a product from zero to one.

Responsibilities

  • Help decide what the product should build, why it matters, and how it should work; question assumptions and make thoughtful tradeoffs around scope and priorities.
  • Design clear, intuitive interfaces for complex workflows, attending to layout, typography, interaction, motion, and other details.
  • Talk to users, observe how they use Interfere, and use what they learn to guide product decisions.
  • Own design work from exploring ideas and prototyping interactions through shipping, collaborating with engineers on implementation details and improving live experiences.
  • Proactively identify confusing or missing experiences and opportunities to rethink the product, and take responsibility for moving improvements forward.
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