Expert Level Designer (Single Player) - Sledgehammer Games

Activision Blizzard, Inc.Toronto, ON
CA$149,400 - CA$193,400Hybrid

About The Position

Sledgehammer Games is seeking a talented and passionate Expert Single Player Level Designer to join their growing team in Toronto, CA. This role involves developing, implementing, and tuning player-first experiences for a global audience. The ideal candidate will be a self-sufficient, proactive, and independent problem-solver who thrives in challenging and ambiguous environments. This position requires an agile and flexible mindset, excellent communication skills, and the ability to collaborate effectively with diverse teams across the globe, including Creative Directors, Designers, Engineers, Artists, Producers, and Animators. The role also involves researching subject matter for authenticity, pitching designs, creating play-spaces in Radiant, mentoring junior designers, and providing feedback on game builds. A comprehensive understanding of the entire game design process and close collaboration with user-testing teams are essential.

Requirements

  • 8+ years in the games industry working in a level design capacity.
  • At least 3 shipped titles in the AAA console / PC space.
  • Passionate and egoless attitude that welcomes feedback and criticism, and enjoys working in a collaborative, iterative, and agile process.
  • Strong understanding of geometry building, flow, and layout.
  • Ability to lead by example.
  • Impressive communication skills.
  • Solid understanding of level design with ability to clearly discuss modern trends.
  • Strong problem-solving skills.
  • Hunger for gaming (especially online) with a broad range of game experience.
  • Open to working in / relocating to Toronto.

Nice To Haves

  • Profound understanding of the Call of Duty franchise and Warzone.
  • Comprehensive knowledge and understanding of the F2P games space.
  • Prior experience working on a games-as-a-service product.
  • Experience with visual software (Photoshop, Illustrator, etc.).

Responsibilities

  • Develop, implement, and tune player-first experiences.
  • Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators to deliver a world-class player experience.
  • Research subject matter relating to the design objective to ensure an authentic experience.
  • Be a proactive self-starter that can independently implement high-level direction.
  • Clearly and effectively pitch designs and features using multimedia tools.
  • Work in Radiant to create play-spaces that are engaging and immersive.
  • Mentor fellow Designers.
  • Play builds of games in-progress and provide concise and prioritized feedback to both internal teams and external partners.
  • Work with other teams to ensure level requirements and plans are understood.
  • Possess a comprehensive understanding of the design process spanning all facets of the game.
  • Work closely with our user-testing teams during play-balancing to provide expert feedback.

Benefits

  • Extended health plan, including medical, dental, vision, life
  • Supplemental life & critical illness
  • Legal service
  • Relocation assistance (if required to move geographic locations)
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