CoolGames is seeking an experienced Economy & Balancing Game Designer to design, model, balance, test, and iterate the economies, progression, and reward systems of casual HTML5 games, from early concept through live operations. The role owns the sources, sinks, progression, and rewards that determine how players earn, spend, and advance, with the aim of creating systems that are fun, fair, understandable, and commercially effective. The designer is accountable for the retention and revenue outcomes of these systems. The designer works in a multidisciplinary agile team on new titles and existing live games, and helps develop models, tools, and processes that scale economy design across the portfolio. Games use varied platform monetization models, including in-app purchases, advertising, and subscriptions. For new games, the designer contributes from the first design sessions so the economy and progression are built into the game from the outset. For live games, they analyze each economy in depth and model and simulate proposed changes before release, using player data, simulations, and A/B tests to validate design decisions. CoolGames is an international HTML5 game studio working with platforms including Netflix, Discord, Facebook, and Microsoft Play, and with IP including Battleship, Angry Birds, and Monopoly. It is part of Keesing, a puzzle and games publisher headquartered in the Netherlands. The role may be performed remotely or from the Amsterdam studio.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed