About The Position

CoolGames is seeking an experienced Economy & Balancing Game Designer to design, model, balance, test, and iterate the economies, progression, and reward systems of casual HTML5 games, from early concept through live operations. The role owns the sources, sinks, progression, and rewards that determine how players earn, spend, and advance, with the aim of creating systems that are fun, fair, understandable, and commercially effective. The designer is accountable for the retention and revenue outcomes of these systems. The designer works in a multidisciplinary agile team on new titles and existing live games, and helps develop models, tools, and processes that scale economy design across the portfolio. Games use varied platform monetization models, including in-app purchases, advertising, and subscriptions. For new games, the designer contributes from the first design sessions so the economy and progression are built into the game from the outset. For live games, they analyze each economy in depth and model and simulate proposed changes before release, using player data, simulations, and A/B tests to validate design decisions. CoolGames is an international HTML5 game studio working with platforms including Netflix, Discord, Facebook, and Microsoft Play, and with IP including Battleship, Angry Birds, and Monopoly. It is part of Keesing, a puzzle and games publisher headquartered in the Netherlands. The role may be performed remotely or from the Amsterdam studio.

Requirements

  • At least 5 years of experience designing, balancing, and operating economies for successful, released free-to-play mobile and/or HTML5 games, including casual or puzzle titles.
  • Comfort with accountability for a title’s KPIs, including making and defending decisions.
  • Advanced spreadsheet and modeling skills, including balancing, simulation, and forecasting models.
  • Fluency with AI tools for building and analyzing models.
  • Strong analytical skills and the ability to turn data into concrete design changes.
  • Deep understanding of player motivation, retention mechanics, LiveOps, and monetization design.
  • Empathy for what casual-game audiences will and will not accept.
  • Independent, proactive approach and ability to get up to speed quickly on a new game and its audience.
  • Excellent English.
  • Experience working in remote, multidisciplinary teams.
  • Knowledge of leading games in relevant genres and their economies for benchmarking.

Responsibilities

  • Design and balance game economies, progression, and reward systems from initial design sessions through live operations.
  • Own the revenue outcomes of the economies designed.
  • Build and maintain economy models, balancing sheets, and simulations that predict the effects of proposed changes before they ship.
  • Use player data and A/B tests to identify friction points, progression bottlenecks, and monetization opportunities, and assess the likely retention and revenue effects of balancing proposals.
  • Design motivation loops and cohesive LiveOps event ecosystems that work together rather than compete for player attention.
  • Clearly communicate design rationale, trade-offs, and recommendations to the team and studio.
  • Take ownership of a title’s economy when moving between projects.
  • Research how comparable games structure, pace, and price their economies, and use them as benchmarks.

Benefits

  • Competitive remuneration.
  • Flexible remote working environment.
  • Open, informal, and international company culture.
  • Opportunity to work with major game platforms on casual games played by millions.
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service