Director of Engineering, Real Time Experience (RTX)

Adobe•San Jose, CA
•$186,500 - $358,250

About The Position

Adobe is hiring a Director of Engineering to lead its Realtime Experience (RTX) team within the Digital Video & Audio business. RTX owns the rendering engine, GPU abstraction layer, compositor, video player, importer and exporter host, and Effects and Transitions SDK used by Premiere Pro, After Effects, and Media Encoder. The Director will guide the technology underlying Adobe’s desktop video products, with a near-term focus on Premiere Pro performance and stability. The role will lead modernization efforts including completing a GPU-first rendering pipeline, selecting and adopting a modern graphics and compute API, and determining how AI-native rendering and partner technologies fit into the pipeline. The Director will align teams across rendering, effects, transitions, media, formats, and partner integrations, while shaping technical roadmaps and investment plans. The role also leads the engineering side of a Developer Relations effort to unify and document SDKs and improve third-party plugin quality. The Director will grow and coach a team of managers, architects, and senior engineers, maintain a high quality bar, and develop leaders as the organization changes.

Requirements

  • 12 or more years of software engineering experience, with deep architectural judgment in GPU-accelerated, real-time rendering, graphics, or media systems.
  • 5 or more years leading engineering teams, with people leadership at senior engineering manager level or above, including developing managers and growing careers.
  • Experience building or leading performance-critical software such as rendering engines, playback and compositing systems, game engines, or broadcast tools.
  • Strong knowledge of GPU architecture and compute, and modern graphics APIs including Metal, DirectX 12, Vulkan, and WebGPU.
  • A track record in large, mature C/C++ desktop codebases, modernizing them while continuing to ship.
  • A clear point of view on the future of rendering technology and the ability to turn it into a funded, staffed plan.
  • Strong influence across Product, Engineering, QE, and external partners.

Nice To Haves

  • Understanding of video codecs, formats, and import and export pipelines, and how they affect playback and effects.
  • Experience in games, VFX, AR/VR, real-time 3D, or live broadcast production.
  • Experience adding AI or ML inference to rendering or media pipelines.
  • Experience unifying rendering across desktop, web, and mobile.
  • Experience building developer ecosystems, SDKs, or plugin programs.

Responsibilities

  • Set the technical vision for rendering technology behind Digital Video & Audio desktop products, with a near-term focus on Premiere Pro performance and stability.
  • Develop clear engineering and quality-engineering investment plans for architectural decisions.
  • Deliver a GPU-first rendering pipeline to improve playback, scrubbing, and dropped frames.
  • Choose and lead the move to a modern graphics and compute API such as DirectX 12, Vulkan, or Dawn/WebGPU.
  • Define how AI features and partner technologies such as Topaz and LTX fit into the render pipeline while maintaining quality and user experience.
  • Unify rendering, effects, and transitions across desktop, web, and mobile.
  • Build partnerships with technology leaders and shape the roadmap around their platform plans.
  • Work with media and format teams to modernize legacy components and align partner teams on shared priorities.
  • Lead the engineering side of a Developer Relations effort to unify and document SDKs and improve third-party plugin quality.
  • Grow a team of managers, architects, and senior engineers; protect the quality bar; and coach leaders as the organization changes.
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