Content Producer, Concept Art - Unannounced Game | Irvine, CA

Blizzard EntertainmentIrvine, CA
$30 - $55Hybrid

About The Position

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, and generations. We are looking for a Content Producer to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will be responsible for delivering high-quality concept art production in partnership with Creative, Art, and Design leadership. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose. This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.

Requirements

  • 5+ years of game development experience in a production role.
  • Experience supporting teams in delivering high-quality art deliverables at scale.
  • Demonstrated experience working across multiple disciplines in a collaborative environment.
  • Experience applying Agile or Scrum methodologies to support team delivery.
  • Experience contributing to at least one shipped game in a production capacity.
  • Understanding of concept art pipelines, workflows, and development requirements.
  • Strong organizational and prioritization skills across multiple workstreams.
  • Effective communication skills with the ability to align diverse stakeholders.
  • Ability to work independently with minimal day-to-day direction while maintaining alignment with team goals.
  • Ability to navigate challenges and adapt to evolving priorities in a dynamic environment.
  • Experience with production tools such as JIRA and Confluence.

Nice To Haves

  • Experience supporting 2D and 3D concept art teams.
  • Experience working with external partners or outsourcing pipelines.
  • Familiarity with AAA game development pipelines across PC, Xbox, and PlayStation.
  • Passion for Blizzard games and a strong understanding of player expectations.

Responsibilities

  • Partner with the Lead Concept Artist to develop, maintain, and improve concept art pipelines.
  • Establish systems for requesting, prioritizing, and tracking concept art deliverables across teams.
  • Produce the Concept Art team, supporting delivery against project goals across planning cycles.
  • Collaborate with cross-disciplinary partners to align priorities, gather feedback, and improve workflows.
  • Facilitate team rituals including standups, sprint planning, milestone reviews, playtests, and retrospectives.
  • Identify risks, gaps, and blockers, and work with stakeholders to resolve issues efficiently.
  • Communicate status, priorities, and risks clearly to partners and leadership.
  • Drive continuous improvement of team processes and production practices.

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • Relocation assistance
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