Senior Designer, Cinematics - Unannounced Game

Blizzard EntertainmentIrvine, CA
$80,800 - $149,400Hybrid

About The Position

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. We are looking for a Senior Cinematic Designer to help us craft a new, unannounced game for Blizzard. As a key member of the development team, you will be responsible for delivering high-quality cinematic assets through artistic and technical expertise. You understand how to effectively build, organize, and integrate a variety of cinematics to support the gameplay experience and narrative intentions. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose. This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The home studio for this role is Irvine, CA.

Requirements

  • 8+ years of experience in AAA game cinematics.
  • Confirmed experience, having shipped at least one major title in a relevant role.
  • Experience working with a AAA game engine with an understanding of implementation and integration of game cinematics.
  • Comprehensive understanding of camera work, framing, staging, and editing, including proficiency in industry-standard 3D workflows.
  • A portfolio with examples and detailed breakdowns showcasing your practical work.
  • Strong understanding of cinematography principles.
  • A team-oriented approach to your work, understanding the importance of collaboration and partnering with all departments.
  • The ability to inspire others with an enthusiastic approach to game development and ongoing commitment to improving core skills.
  • Self-motivated ability to solve problems proactively.

Nice To Haves

  • Experience working through early development R&D phases of a project is a plus.
  • Solid understanding of video game creation outside of cinematic art (e.g. lighting, VFX, characters, animation, audio).
  • An interest in photography and cinema.
  • Knowledge and experience in practical filmmaking.
  • Expertise in 3D composition, form, balance, and color theory.
  • Passion for playing a wide variety of video games.

Responsibilities

  • Directly contribute to the practical work of taking cinematic moments from storyboard to completion.
  • Work closely with art and narrative direction team members and collaborate with design, engineering, surfacing, VFX, and lighting departments to help deliver game cinematics to a world-class standard.
  • Use your experience in cinematic creation to guide our working practices from iterative prototyping to final best-in-class execution.
  • Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.
  • Proactively identify risks and propose solutions within the area of cinematic creation.

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • Relocation assistance
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