Cinematic Director, Unannounced Game | Irvine, CA

Blizzard EntertainmentIrvine, CA
$116,800 - $216,000Hybrid

About The Position

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people. We are looking for a Cinematic Director to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will lead a team to execute on the vision, development, and delivery of cinematic work, partnering closely with the game team, production leadership, and the executive producer. As the product owner of the cinematics team, you will lead the team, set priorities, align creative direction, and help deliver compelling storytelling that supports the overall vision of the game. This role offers a flexible hybrid work week from our Irvine, CA studio location, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer.

Requirements

  • 10+ years of professional experience in cinematics, game development, animation, film, television, or other narrative visual media.
  • 2+ years of direct people-management experience, including coaching, feedback, and performance management.
  • Proven hands-on ownership of cinematic sequences from previs through final in-engine implementation, including camera, staging, pacing, and polish.
  • Ability to step in at any stage of production to resolve creative or technical blockers with minimal overhead.
  • Deep working knowledge of real-time cinematic pipelines, including animation integration, lighting, layout, and runtime constraints.
  • Practical experience with industry-standard tools such as Unreal Engine, Maya/MotionBuilder, and performance capture workflows, with the ability to prototype and iterate directly in tool.
  • Experience diagnosing and resolving pipeline inefficiencies and bridging gaps between cinematic, animation, and engineering teams.
  • Hands-on experience directing performance capture sessions, with the ability to translate narrative intent into actionable direction for actors and technical teams.
  • Strong understanding of capture limitations and downstream implications to ensure performance translates effectively in engine.
  • Demonstrated ability to adapt creative direction based on engine constraints, memory budgets, and runtime performance targets while maintaining narrative clarity.
  • A player‑coach leadership style, leading through direct contribution and craft credibility rather than review-only cycles.
  • Ability to mentor through active engagement, in-tool reviews, pairing, and hands-on problem solving.
  • Strong understanding of cinematic storytelling fundamentals, including pacing, composition, staging, camera language, editing, and performance.
  • Experience balancing creative possibilities with schedules, dependencies, bandwidth, and production constraints.
  • Strong communication skills, including the ability to pitch ideas, synthesize feedback, and represent the team clearly in reviews.

Nice To Haves

  • You are a hands-on cinematic creator who actively works in engine and DCC tools to bring sequences to life.
  • You have personally shipped cinematic content and can clearly articulate your direct contributions.
  • You are comfortable owning both creative direction and execution, stepping into the work when needed to maintain quality and momentum.
  • You treat technical constraints as part of the creative process, not a downstream consideration.
  • You lead through craft excellence and direct engagement, not abstraction.
  • Experience developing or shipping cinematic work for AAA games.
  • Experience with multiple in-engine or real-time cinematic pipelines.
  • Experience working on story-driven or character-driven games.
  • Experience collaborating with external vendors or outsource partners.
  • Familiarity with Blizzard games and a strong appreciation for interactive, narrative-driven storytelling.

Responsibilities

  • Lead the creative development and execution of cinematic work for a new, unannounced Blizzard game, ensuring alignment with overall vision, tone, and player experience.
  • Guide cinematic work from early concepting and pitching through animatics, iteration, implementation, and final delivery.
  • Personally author, block, and iterate cinematic sequences within a real-time engine (e.g., Unreal Sequencer), not solely through delegation.
  • Establish and uphold a high bar for cinematic storytelling, including pacing, staging, camera language, performance, emotional clarity, and overall quality.
  • Partner with audio, music, and voice-over teams to help shape performances and ensure cinematic moments land with clarity, emotion, and impact.
  • Present work clearly and confidently to stakeholders, synthesizing feedback while maintaining creative clarity and momentum.
  • Partner closely with the creative director, project leadership, and cross-functional teams (design, narrative, animation, audio, art, production) to drive alignment and deliver compelling cinematic storytelling.
  • Balance the project’s creative ambition with production realities, making thoughtful trade-offs across scope, timelines, resources, and team capacity.
  • Act as the product owner for the cinematics team, setting priorities, aligning work to project goals and milestones, and focusing the team on the highest-impact opportunities.
  • Serve as the people manager for the cinematics team, providing coaching, feedback, performance management, and support for growth and development.
  • Help define effective workflows, review rhythms, and team practices that support strong collaboration and predictable execution.
  • Collaborate with external partners when needed, providing clear creative direction and feedback to ensure work meets project expectations.

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • Relocation assistance
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