Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings. Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided level design tools and various other scripting systems. Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams. Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process. Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence. Able to operate with a high degree of agency and autonomy, and help shape the goals of the combat design team.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed