People Can Fly is seeking a Combat Game Designer to create, pitch, and prototype gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings. The role involves implementing combatant characters with animations and behavior using state machines, behavior trees, visual effects, sound effects, and combat encounters with arena layouts, and pacing using provided level design tools and various other scripting systems. The designer will also be responsible for creating design documents, content briefs, system outlines, and other means of sharing necessary information with involved teams. Collaboration with multiple disciplines is key, ensuring correct partners are involved and informed throughout the development process. The ideal candidate will remain current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence. This position requires a high degree of agency and autonomy, and the ability to help shape the goals of the combat design team.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed