Adjunct Lecturer - Games Systems Development II

University of Florida•Gainesville, FL
•Remote

About The Position

The University of Florida Digital Worlds Institute in the College of the Arts is seeking an adjunct instructor to teach DIG3878 Game Systems Development 2 online for Spring 2027. This remote, time-limited appointment runs from January 1, 2027, through May 15, 2027, and is estimated to require 8–12 hours per week. The semester salary is $5,000. The instructor of record will deliver online lectures, grade assignments, hold office hours, and provide student feedback. The instructor will guide students through developing a 2D/2.5D video game from concept to completion using Unity, foster an engaging and inclusive online learning environment, and support student learning through online course platforms and asynchronous communication. The ideal candidate has a bachelor's degree in a relevant field and significant professional experience relevant to the course, along with strong game development expertise, especially in Unity and C#. The role also calls for visual design knowledge, effective communication, organizational skills, and the ability to adapt instruction to diverse online learners. Advanced proficiency with Unity 6.x, including collision detection, physics, prefab management, and code architecture, is described in the posting, along with comfort using Visual Studio, GitHub, Unity Learn, Canvas, and Zoom.

Requirements

  • Bachelor's degree in a relevant field or related discipline, with significant years of professional experience.
  • Demonstrated expertise and professional experience relevant to DIG 3878, Game Systems Development 2.
  • Demonstrated expertise in game content development with Unity, including experience with scripts, asset creation, level design, and/or UI design within Unity.
  • Demonstrated ability to lead live digital demonstrations of game design, game development, and production pipelines, and clearly articulate processes and troubleshoot in real time.
  • Traditional artistic proficiency and strong visual design fundamentals, such as digital composition, color, and typography, with working knowledge of industry-standard tools including Adobe Creative Suite, Photoshop, and Illustrator.
  • Proficiency with industry-standard software including Unity Hub, Unity LTS Editor, Adobe Creative Cloud, and Microsoft Visual Studio or a similar C# scripting editor.
  • Ability to navigate and troubleshoot C# scripts.
  • Strong communication and interpersonal skills to convey complex concepts and provide constructive feedback to students.
  • Ability to adapt teaching strategies to meet students' diverse needs.
  • Excellent organizational skills to develop and deliver course content within the designated timeframe.
  • Expertise in C# and Unity 6.x, including collision detection, physics, prefab management, and code architecture.
  • Comfort leveraging Visual Studio, GitHub, and Unity Learn for coursework support.
  • Ability to deliver hybrid online instruction via Canvas and regular Zoom sessions, foster student engagement, and provide clear, timely feedback through asynchronous communication channels.

Nice To Haves

  • Master's degree or higher in a relevant field or related discipline.
  • Experience teaching or instructing in an online or asynchronous setting.
  • Proficiency using online learning management systems, multimedia software, and digital tools relevant to course content.
  • Demonstrated commitment to student success and engagement.
  • Flexibility in scheduling to accommodate student needs and maintain regular online presence.
  • Ability to manage multiple tasks simultaneously and provide timely feedback and support to students.
  • Familiarity with emerging technologies, including generative AI tools, and awareness of discussions about their impact on digital design and production.
  • Evidence of success in promoting an environment that advances pluralism, curiosity, viewpoint diversity, open discourse, and the well-being of all.

Responsibilities

  • Lecture and facilitate course topics and materials for DIG 3878, Game Systems Development 2.
  • Create and maintain a positive and engaging online learning environment.
  • Guide students through developing a 2D/2.5D video game from concept to completion using Unity.
  • Provide supplemental learning content as needed, such as video feedback and additional reinforcement of lecture videos.
  • Develop and assess student assignments, providing timely and constructive feedback on student work.
  • Monitor and respond to student inquiries and discussions on the online course platform.
  • Adhere to the course schedule and stay updated on industry trends and advancements in digital production and design techniques to enhance course content and instruction.
  • Promote academic integrity and enforce course policies and guidelines.
  • Use appropriate online learning platforms, communication tools, and digital resources to deliver course content effectively.
  • Maintain an organized course schedule and be available to students for support and clarification through online communication channels.
  • Adapt teaching strategies to meet the diverse needs of online learners and create an inclusive and supportive online learning environment.
  • Deliver online lectures, grade assignments, hold office hours, and provide student feedback.
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