Adjunct Lecturer - Games Systems Development II

University of Florida•Gainesville, FL
•Remote

About The Position

The University of Florida Digital Worlds Institute in the College of the Arts is seeking an adjunct instructor to teach DIG 3878, Game Systems Development 2, online during Spring 2027. The instructor of record will deliver online lectures, grade assignments, hold office hours, and provide student feedback. The remote appointment is time-limited, running from January 1, 2027, through May 15, 2027, and is estimated to require 8–12 hours per week. The semester salary is $5,000. The instructor will guide students through developing a 2D/2.5D video game from concept to completion using Unity. Instruction includes live digital demonstrations, course materials, supplemental learning resources, assessment, and support through online communication channels. The instructor is expected to foster an engaging, inclusive online learning environment, adapt teaching strategies to diverse learner needs, promote academic integrity, and keep course content current with industry trends and digital production and design techniques. The ideal candidate has a bachelor's degree in a relevant field or related discipline and significant professional experience relevant to the course. They bring expertise in game content development with Unity, C# scripting, visual design, and digital production tools, along with the ability to explain processes and troubleshoot during live demonstrations. The role also calls for effective online teaching and communication, timely constructive feedback, strong organization, and a commitment to student engagement and success.

Requirements

  • Bachelor's degree in a relevant field or related discipline with significant years of professional experience.
  • Demonstrated expertise and professional experience relevant to DIG 3878, Game Systems Development 2.
  • Demonstrated expertise in game content development with Unity, including experience with scripts, asset creation, level design, and/or UI design.
  • Ability to lead live digital demonstrations of game design, development, and production pipelines, and clearly explain processes and troubleshoot in real time.
  • Traditional artistic proficiency and strong visual design fundamentals, such as digital composition, color, and typography.
  • Working knowledge of industry-standard tools such as Adobe Creative Suite, including Photoshop and Illustrator.
  • Proficiency with Unity Hub, Unity LTS Editor, Adobe Creative Cloud, and Microsoft Visual Studio or a similar C# scripting editor.
  • Ability to navigate and troubleshoot C# scripts.
  • Strong communication and interpersonal skills for conveying complex concepts and providing constructive student feedback.
  • Ability to adapt teaching strategies to meet students' diverse needs.
  • Excellent organizational skills to develop and deliver course content within the designated timeframe.
  • Ability to teach online through Canvas and regular Zoom sessions and provide clear, timely feedback through asynchronous communication channels.
  • Estimated availability of 8–12 hours per week for course support.

Nice To Haves

  • Master's degree or higher in a relevant field or related discipline.
  • Experience teaching or instructing in an online or asynchronous setting.
  • Proficiency with online learning management systems, multimedia software, and digital tools relevant to the course.
  • Demonstrated commitment to student success and engagement.
  • Flexibility in scheduling to accommodate student needs and maintain a regular online presence.
  • Ability to manage multiple tasks and provide timely feedback and student support.
  • Familiarity with emerging technologies, including generative AI tools, and awareness of discussions about their impact on digital design and production.
  • Evidence of success in promoting pluralism, curiosity, viewpoint diversity, open discourse, and the well-being of all.

Responsibilities

  • Lecture and facilitate course topics and materials for DIG 3878, Game Systems Development 2.
  • Create and maintain a positive and engaging online learning environment.
  • Guide students through developing a 2D/2.5D video game from concept to completion using Unity.
  • Provide supplemental learning content as needed, such as video feedback or reinforcement of lecture videos.
  • Develop and assess student assignments, providing timely and constructive feedback on student work.
  • Monitor and respond to student inquiries and discussions on the online course platform.
  • Adhere to the course schedule and stay updated on industry trends and advancements in digital production and design techniques.
  • Promote academic integrity and enforce course policies and guidelines.
  • Use appropriate online learning platforms, communication tools, and digital resources to deliver course content.
  • Maintain an organized course schedule and support students through online communication channels.
  • Adapt teaching strategies to diverse online learners and foster an inclusive, supportive learning environment.
  • Deliver online lectures, grade assignments, hold office hours, and provide student feedback.
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