Adjunct Faculty - Technical Design Instructor (Evergreen)

DigiPen All JobsRedmond, WA
Hybrid

About The Position

The Department of Design at DigiPen Institute of Technology is seeking applicants for potential future positions of Adjunct Faculty – Technical Design Instructor. This role involves teaching the next generation of designers and helping students develop the necessary skills to succeed in the field of technical design for games. The faculty in this department are subject matter experts with extensive industry experience in various game development areas. They focus on teaching design thinking and problem-solving from the end user's perspective to create seamless and engaging experiences. DigiPen's design courses cover specializations such as systems design, level design, user experience design, narrative design, technical design, and user research. Successful applicants will be added to a pool of pre-approved adjuncts and hired on an as-needed basis each semester.

Requirements

  • Bachelor’s degree in any field or equivalent.
  • 5+ years of professional design experience (for example, 2+ shipped titles, published works, published research projects, or other body of work)
  • Lecture experience, including professional talks or panels at conventions or events.
  • Computer science or professional programming experience with Unity and Unreal
  • Excellent interpersonal and communication skills
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Ability to accommodate different learning styles and special needs

Nice To Haves

  • Bachelor’s degree or equivalent in Design, Psychology, Communications, Interactive Media, or a related field.
  • 10+ years of experience, including design lead positions, with the ability to apply the skills of the area of specialization.
  • Shipped titles on different platforms and media
  • Instructor experience in a college setting, or other teaching experience.

Responsibilities

  • Teach introductory and upper-division courses in Technical Design in accordance with departmental policies and assigned class schedules (evening classes available)
  • Focus on technical scripting, implementation of gameplay systems, and systems where design is closely integrated with code, such as procedural generation of content.
  • Demonstrate design and analysis techniques
  • Grade, critique, and input assignment feedback on a weekly basis to the learning management system (Moodle)
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, if required; supervising their punches and reviewing their weekly hours
  • Provide input, create, and improve course materials
  • Offer weekly office hours

Benefits

  • Not benefits eligible.
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