Mobile input is stale — tap and swipe have been the default for 15 years. This role is to build a new category of mobile games controlled by real-time hand movement through the phone camera, starting with a gesture-driven game that's immediately fun and obviously physical. You will build a playable game where gesture interaction is the core mechanic, not a novelty input mode pasted on top. You will also build a low-latency recognition loop that maps hand movement into responsive gameplay, and handle calibration, feedback, and fail-state handling so the game remains usable in messy real-world environments. The goal is to create a technical base that could expand into a reusable gesture-recognition platform over time.
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Job Type
Full-time
Career Level
Entry Level
Education Level
No Education Listed
Number of Employees
101-250 employees