About The Position

Voodoo is a tech company founded in 2013 that creates mobile games and apps with the mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads. The Gaming team consists of hybrid-casual, casual, and mid-core experts. The 'Core' games team supports internal and external studios globally in creating, developing, and launching new hit games, while the 'Live' games team focuses on enhancing engagement for existing successful games. This role offers the chance to bring ideas to life, create games, and work in an enjoyable environment among gaming enthusiasts. Your games will be published by a worldwide leader in the field. You will join a newly created small studio focused on creating and testing new hyper-casual game prototypes for publication by Voodoo. This position offers autonomy, a significant impact on ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas and features, adding your unique perspective. In this role, you will be central to the company, contributing daily to important decisions with a multidisciplinary team. You will flesh out game design details, oversee testing, and revise games based on player feedback. Through creativity and teamwork, you will help entertain millions with hit games. The studios seek individuals who bring their own ideas and are willing to compromise to achieve progress.

Requirements

  • 3–5 years of UI art experience in mobile games
  • Proficient in Figma and Photoshop
  • Comfortable handling the implementation of UI and assets into Unity.
  • Experience building and maintaining UX/UI framework libraries within a game project
  • Comfortable using AI tools to accelerate prototyping and asset creation
  • Proactive mindset — able to identify product needs, source references, and drive solutions independently
  • Strong portfolio showcasing excellent UI art, visual polish, readability, and attention to detail.
  • Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability.
  • Ability to work independently in a small team, organize your own work, and move features forward without heavy process.

Nice To Haves

  • Experience designing and implementing high-quality, scalable UI systems in Unity.
  • Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces.
  • Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI.
  • Strong collaboration and communication skills.
  • Passion for mobile games.

Responsibilities

  • Support the Art director in the ideation and execution of the game’s vision.
  • Develop and optimize UX flows of new and existing features.
  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.
  • Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
  • Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
  • Iterate quickly based on team feedback and live user data.
  • Propose creative ideas to boost player engagement and improve the user experience.

Benefits

  • Best-in-class compensation
  • Other benefits according to the country you reside
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