Technical Designer (3-Month contract)

Blackbird Interactive
Remote

About The Position

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is looking for a Technical Designer to join our growing studio. We have an exciting new project, and are looking for a key hire to lend a hand in the development and execution of the gameplay on a co-operative, horror based exploration game. Do you want to build compelling game experiences having designed, prototyped and delivered high profile gameplay systems, features or tools? Do you love working with a team of talented designers, artists and programmers to create ambitious in-game content? If so, this role could be for you!

Requirements

  • A minimum of 5 years in game development, with at least 2 years of Technical Design experience
  • Confidence and familiarity with modern text based scripting languages
  • Shipped at least one product, ideally an exploration and/or horror game
  • Self direction and a proven ability to thrive in a highly dynamic and technical environment
  • Strong interdisciplinary collaboration skills, including verbal and written skills

Nice To Haves

  • Experience developing or playing games with a cooperative gameplay focus
  • An innovator's heart, keen to create brand new things that haven't been done before
  • A love of contributing to high quality, rich gameplay experiences
  • Experience playing modern horror exploration games
  • Demonstrated passion for entertainment products / media (i.e. comics, movies, novels, etc.)

Responsibilities

  • Prototype, implement, and iterate on gameplay content such as game flow, interactable objects and player abilities, event hooks for narrative and audio content, scripted sequences, tutorial/help systems, and bug fixing.
  • Collaborate with both artists and designers on ways to improve the game content implementation to take advantage of existing technology and drive to the best end result possible.
  • Collaborate with engineers to improve design workflows and bring gameplay intentions to life while respecting performance and technical constraints
  • Work with producers and team leadership to assess requirements and provide effort estimates and updates to help ensure the team reaches its goals successfully

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

11-50 employees

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