Technical Artist -Unreal Engine & Unity

LeidosSan Angelo, TX
$65,650 - $118,675Onsite

About The Position

Shape real‑time experiences that push the boundaries of creativity! At Leidos, innovation is at the heart of everything we do. Powered by a team as diverse as it is talented, we're driven by a shared passion for delivering bold solutions that fuel our customers' success. We believe in empowering our people, giving back to our communities, and leading with sustainability. Every action we take is grounded in integrity and a steadfast commitment to doing what’s right—for our customers, our teams, and the world around us. Our Mission, Vision, and Values aren't just words—they're the compass guiding our journey toward a brighter future. If this sounds like the kind of environment where you can thrive, keep reading! Leidos is on the hunt for a savvy Technical Artist -Unreal Engine & Unity to work on site at Goodfellow AFB in San Angelo, TX. This is a great opportunity where you can use your unique skills to support mission focused projects. Interested candidates must be able to obtain a Top Secret/SCI security clearance.

Requirements

  • Ability to obtain and maintain a TS/SCI security clearance. Requires US Citizenship.
  • Bachelor’s degree in Game Art, 3D Animation, Computer Science, or a related discipline; OR 4+ years of equivalent professional industry experience with a strong portfolio.
  • 3 to 7 years of professional experience in game development and or real-time interactive simulation.
  • Advanced proficiency in Autodesk Maya for 3D modeling, UV mapping, rigging, and animation prep and high proficiency in texturing tools (e.g., Photoshop).
  • Dual proficiency in Unity 3D and Unreal Engine (hands-on experience with Unity Prefabs, Unreal Blueprints, material editors, and sequencer/timelines is highly critical).

Nice To Haves

  • Familiarity with web technologies (Vue.js, HTML5, JavaScript, PHP) or database management (SQL, MySQL).

Responsibilities

  • Modify and optimize high-quality 3D models, textures, and materials specifically for real-time engine use and to ensure all assets conform to technical budgets/requirements (polygon counts, draw calls, texture resolutions, and LODs).
  • Integrate, set up, and configure 3D assets seamlessly within both Unity and Unreal Engine (including prefabs, Blueprints, materials, lighting, and basic physics/collision).
  • Strictly follow project managers' design documents and style guides to translate concepts and technical requirements into high-quality in-game experiences.
  • Collaborate with programmers, designers, and other artists to establish and maintain a smooth art-to-engine pipeline and ensure asset integrity in version control.
  • Maintain or modify existing web-based interactive multimedia instruction (IMI) using client-side scripting (HTML5, JavaScript) and database queries when required including WEBGL and WEBGPU.

Benefits

  • competitive compensation
  • Health and Wellness programs
  • Income Protection
  • Paid Leave
  • Retirement
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service