Lead Software Engineer, Original Game (Unreal Engine 5)

Blackbird InteractiveVancouver, BC
CA$136,000 - CA$170,000Remote

About The Position

Blackbird Interactive is seeking a Lead Software Engineer to drive the technical direction and execution of a new original game being developed in Unreal Engine 5. This role involves bootstrapping the project and leading engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to ensure a polished, performant, and fun experience. The position is remote-friendly within Canada, requiring overlap with Pacific Time. Blackbird Interactive is a creative-fueled, future-driven, independent game studio offering long-term careers and opportunities to work on diverse projects across multiple genres. They operate as a remote-first workplace with flexible work arrangements and are only able to hire candidates legally eligible to work in and residing within Canada.

Requirements

  • 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards.
  • Strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization.
  • Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.
  • Deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.
  • Comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health.
  • Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

Nice To Haves

  • Experience with the modern Unreal Engine 5 systems, like Metahuman, Nanite, Lumen.
  • Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.
  • Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.
  • Experience with Linux.

Responsibilities

  • Be the first engineer on the project - establish pipelines and workflows for engineering and art, pick which technologies to use and help guide artists and designers to achieve project goals.
  • Lead the technical direction and implementation of core gameplay and runtime systems in the engine.
  • Partner closely with design and content teams to build high quality and fun experiences.
  • Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness.
  • Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning.
  • Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines.
  • Mentor engineers through design reviews, hands-on problem solving, and day-to-day technical guidance. Contribute to hiring, onboarding, and raising the overall quality bar of the team.
  • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

Benefits

  • Remote-first workplace
  • Flexible work arrangements
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