About The Position

Forge alternate worlds that deepen players' lives! We’re seeking an Environment Technical Artist to help build, optimize, and scale large, living worlds. This is a 12-month temporary position through our partner agency. Working with designers, engineers and artists, you will own critical environment systems and workflows that enable artists to create beautiful, performant content at scale. This role is ideal for a technical artist with a strong environment background who can leverage proceduralism and data to solve problems. Someone who enjoys building robust tools, authoring high-quality materials, and world-building resolutions.

Requirements

  • You’ve shipped at least one game or product in Unreal Engine as an Environment Technical Artist.
  • You’re comfortable overseeing complex environment systems like material graphs, foliage, procedural tools or world-building workflows.
  • You are great at procedural generated content using Houdini or PCG.
  • You can diagnose and solve performance and scalability issues across large environments.
  • You’re proactive, organized, and confident navigating ambiguity in production.
  • You enjoy enabling other artists, unblocking teams, and improving workflows through thoughtful tooling.
  • You’re curious and continuously learning, especially in procedural content creation and technical art workflows.

Nice To Haves

  • Experience with procedural world generation or large-scale map systems.
  • Strong programming skills in python or Unreal C++.
  • Familiarity with World Partition, large-world streaming, or similar systems.
  • Experience optimizing and shipping a game across multiple platforms.
  • Background in cozy, simulation, or multiplayer games.

Responsibilities

  • Drive asset optimization strategies, identifying performance bottlenecks and implementing solutions across 3d assets, materials, foliage, and world systems.
  • Support and refine the housing setup workflows, enabling modular, customizable, and performant player-built spaces.
  • Foster and evolve material creation and maintenance workflows. Ensure materials are performant, scalable, and easy for artists to use.
  • Develop and maintain foliage and vegetation pipelines, including SpeedTree integration, foliage placement and optimization.
  • Leverage Houdini for procedural content creation.
  • Help shape and support procedural world map generation, including layout systems, rule sets, and integration with Unreal’s world-building tools.
  • Provide hands-on technical support to artists, troubleshooting integration, workflow, and performance issues.
  • Mentor and train artists on tools, materials, and best practices. Promote technical excellence and long-term scalability.
  • Participate in planning and reviews, representing for technical awareness and contributing to the project’s overall world-building strategy.
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