Technical Animator - Remote or On Site

Studio WildcardRedmond, WA
Hybrid

About The Position

Studio Wildcard, the developers of ARK: Survival Evolved, are expanding and updating their beloved features for ARK Survival Ascended. They are looking for a talented and passionate Technical Artist to create high-impact work for the expanding ARK franchise. This role involves creating sophisticated IK solutions, rigging characters and creatures, designing advanced procedural animation systems, building responsive state machines, developing physics-based animation systems, leveraging Houdini for procedural generation and optimization, solving complex technical animation challenges, performing quality checks and optimization, and creating technical documentation. The position offers the flexibility of being remote or on-site.

Requirements

  • 3+ years of professional experience as a Technical Animator / Technical Artist in game development, with at least 1 shipped title
  • Strong expertise in Unreal Engine Animation Blueprints, procedural animation techniques, IK/FK systems, and real-time character/creature workflows
  • Practical experience with physics simulation in real-time engines (ragdoll, active physics blending, joint constraints, momentum-based animation)
  • Ability to quickly adapt to new pipelines, tools, and evolving engine features
  • Excellent problem-solving skills and strong communication
  • Maya rigging experience

Nice To Haves

  • Previous work on creature animation
  • Programming experience
  • Rigging pipelines from Maya UE5
  • Motion capture experience
  • Familiarity with performance optimization
  • Houdini experience

Responsibilities

  • Create sophisticated IK solutions (foot placement, terrain adaptation) in Unreal Engine Control Rig and Anim Blueprints
  • Rig human characters, dinosaurs, and fantasy creatures with precise attention to anatomy, understanding joint placement and muscle deformation
  • Design and implement advanced procedural and gameplay-driven animation systems using Animation Blueprints (AnimBPs) in Unreal Engine 5
  • Build responsive state machines, blend spaces, pose drivers, animation modifiers, notifies, and layered logic tightly coupled to gameplay and physics
  • Develop physics-based animation systems including active ragdoll blending
  • Leverage Houdini to procedurally modify, generate, or optimize meshes and skeletons (e.g., procedural bone/joint chain creation based on anatomical references, topology adjustments for deformation, procedural merging of skeletons)
  • Solve complex technical animation challenges while collaborating with modeling, animation, design, and engineering teams
  • Perform quality checks, optimization (including LOD behavior), and seamless engine integration
  • Create clear technical documentation and help evolve the animation & rigging pipeline

Benefits

  • Medical (5 different plans to choose from)
  • Dental
  • Vision
  • Short Term and Long Term Disability
  • Life Insurance
  • 401(k) option
  • 100% covered Parental Leave
  • PTO
  • Paid Holidays
  • Unlimited Sick Time
  • FSA/ HSA options
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service