Technical Animator

Jam CitySan Francisco, CA
Onsite

About The Position

Jam City is seeking a talented Technical Animator to join their team. The ideal candidate will have experience in assisting animation teams with technical solutions and animating. This role involves working alongside a world-class animation team to create intuitive rigs and visually stunning animations for upcoming and live games. A demo reel with examples of rigging and animation work, along with a shot breakdown explaining responsibilities, is required for consideration.

Requirements

  • A minimum of 5 years of experience rigging characters and props using Maya.
  • A minimum of 3 years of experience animating characters using Maya.
  • Master of Unity, with emphasis on anything animation and rigging related.
  • Self-motivated, an excellent communicator and a team player.
  • Go to great lengths to create outstanding work rather than settling for bare minimum.
  • Excellent understanding of human and animal anatomy.
  • Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
  • Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
  • Experience with Unity particle systems.
  • Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
  • Excellent grasp of the English language.
  • Able to be onsite 5x a week.

Nice To Haves

  • Have shipped AAA and/or mobile games as a technical animator, animator, rigger or tech artist.
  • Experience in creating animated shaders.
  • Film animation experience.
  • A passion for games!

Responsibilities

  • Rig characters, creatures and props that adhere to all the animation needs.
  • Export, import and assemble animations in Unity.
  • Create State Machine and Blend Trees in Unity.
  • Augment and maintain the animation pipeline.
  • Propose or create tools to automate the animation pipeline.
  • Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
  • Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
  • Embellish story scenes with high quality FX using particles or shaders in Unity.
  • Setup and maintain cloth simulation pipelines.
  • Able to maintain clean and organized work files.

Benefits

  • Unlimited Vacation
  • Paid Sick Days
  • Kin Care & Holidays
  • 100% Covered Medical
  • Company-Sponsored Dental & Vision (Plans Vary)
  • Life Insurance
  • 401k
  • Flexible Spending Accounts
  • Wellness Activities & Programs
  • 12 Weeks Paid Parental Leave
  • Happy Hours
  • Company Events
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