Technical Animator

Frima StudioQuebec, QC
Hybrid

About The Position

Ready to take your career to the next level? Frima is looking for a Technical Animator to join a team working on one of our latest co-development projects! We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.

Requirements

  • Bachelor’s degree in arts, multimedia, 3D, or equivalent
  • At least five (5) years of relevant experience in the video game industry
  • Highly versatile profile, capable of quickly switching between artistic creation (rigging) and technical aspects (engine/code)
  • In-depth knowledge of anatomy and biomechanics to create realistic rigs that accurately reflect the models’ morphology (both bipeds and fictional creatures)
  • Advanced proficiency in Maya (constraint systems, deformers, expressions)
  • Excellent knowledge of Advanced Skeleton and the ability to create custom rigging from start to finish, for both body rigging and facial expressions
  • Ability to develop tools (Python/MEL) to optimize Maya and streamline animators’ workflows
  • Hands-on experience with integration into Unity (Mecanim, Playables) and Unreal Engine
  • In-depth mastery of Unreal Blueprints (specifically Animation Blueprints) and Anim Tree structures
  • Good understanding of animation principles
  • Ability to document and explain work clearly and concisely
  • Strong understanding of rigging, skinning, and technologies related to characters, objects, and environmental elements
  • Experience with at least one game release
  • Fluency in French and English (written and spoken)
  • Willingness to travel internationally as needed
  • Technical demo required—each rig demonstrated must be accompanied by a written description or presentation notes (e.g., PDF document, website, or video descriptions)

Nice To Haves

  • Ability to handle multiple tasks simultaneously and manage priorities
  • Strong background in the arts (theater, multimedia, film, etc.)
  • Strong analytical and synthesis skills, and the ability to communicate ideas clearly
  • Independence, resourcefulness, attention to detail, and the ability to work well in a team
  • Commitment to quality work and meeting deadlines
  • Strong oral and written communication skills

Responsibilities

  • Develop, test, and maintain animation systems in collaboration with animators, game programmers, and other team members
  • Provide technical support for animation tools and the game editor
  • Assist in the creation of technical tools for DCC and game engines (Maya, Unity, and Unreal)
  • Assist in the design, integration, and validation of animations
  • Integrate animations into the game engine and ensure they function properly
  • Collaborate with animators to ensure that animation features comply with technical, aesthetic, and gameplay constraints
  • Research and share knowledge about game engines and industry best practices
  • Assist with the planning of animation tasks
  • Analyze the pipeline and monitor industry trends regarding best practices in video game animation

Benefits

  • 4.5 days of work per week, year-round. (Friday pm off)
  • Truly flexible working: 100% remote (for residents of the province of Quebec), hybrid or 100% in person, the choice is yours
  • Up to 7 weeks vacation per year, sick days & personal days
  • Complete group insurance from day one
  • A contribution to your RRSP
  • 400$ allowance towards the purchase of ergonomic equipment
  • Access to chair massages, fresh fruit and snacks, gym, sports activities, etc
  • Regular presentations of projects and new developments
  • Close-knit, caring and inclusive teams, even remotely!
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service