Technical Animator

Jam CitySan Francisco, CA
$90,000 - $110,000Onsite

About The Position

Jam City is looking for a talented Technical Animator to join their team. The ideal candidate will have experience in assisting animation teams with technical solutions and animating. You will work alongside the animation team to create intuitive rigs and visually stunning animations for upcoming and live games. A Demo Reel with examples of rigging and animation work, along with a shot breakdown explaining responsibilities, is required for consideration.

Requirements

  • A minimum of 5 years of experience rigging characters and props using Maya.
  • A minimum of 3 years of experience animating characters using Maya.
  • Master of Unity, with emphasis on anything animation and rigging related.
  • Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.
  • Excellent understanding of human and animal anatomy.
  • Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
  • Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
  • Experience with Unity particle systems.
  • Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
  • Excellent grasp of the English language.
  • Able to be onsite 5x a week.

Nice To Haves

  • Have shipped AAA and/or mobile games as a technical animator, animator, rigger or tech artist.
  • Experience in creating animated shaders.
  • Film animation experience.
  • A passion for games!

Responsibilities

  • Rig characters, creatures and props that adhere to all the animation needs.
  • Export, import and assemble animations in Unity.
  • Create State Machine and Blend Trees in Unity.
  • Augment and maintain the animation pipeline.
  • Propose or create tools to automate the animation pipeline.
  • Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
  • Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
  • Embellish story scenes with high quality FX using particles or shaders in Unity.
  • Setup and maintain cloth simulation pipelines.
  • Able to maintain clean and organized work files.

Benefits

  • Unlimited Vacation
  • Paid Sick Days
  • Kin Care & Holidays
  • 100% Covered Medical
  • Company-Sponsored Dental & Vision
  • Life Insurance
  • 401k
  • Flexible Spending Accounts
  • Wellness Activities & Programs
  • 12 Weeks Paid Parental Leave
  • Happy Hours
  • Company Events
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service