Software Engineer, Computer Vision

Rivet IndustriesSan Jose, CA
$210,000 - $290,000Hybrid

About The Position

Rivet is looking for an Software Engineer focused on computer vision, tracking, and equilibrium systems for next-generation AR devices running Android and embedded Linux. This role is responsible for building perception and tracking capabilities that enable stable, low-latency, and spatially aware AR experiences in dynamic real-world environments. You will work on systems that process and interpret visual and sensor data in real time — including camera pipelines, visual tracking, scene understanding, motion estimation, and equilibrium/stability algorithms for wearable AR platforms. The role spans perception, XR runtime integration, and real-time performance optimization on constrained hardware. You will collaborate closely with sensor fusion, hardware, firmware, graphics, and product teams to deliver robust and reliable spatial computing capabilities.

Requirements

  • Deep experience building computer vision, perception, tracking, robotics, AR/VR, or real-time spatial computing systems.
  • MS + at least 10 years (or PhD + at least 5 years) of relevant professional experience.
  • Strong background in computer vision, motion tracking, localization, geometry, coordinate systems, and real-time systems.
  • Proficient in C++ and/or C# for performance-critical applications.
  • Experience developing on Android or embedded Linux devices.
  • Familiarity with XR and perception frameworks such as OpenXR, ARCore, SLAM/VIO pipelines, OpenCV, or related technologies.
  • Strong understanding of performance optimization, profiling, synchronization, and CPU/GPU/memory tradeoffs.
  • Experience with Java/Kotlin for Android services and peripheral integration.
  • Python experience for scripting, automation, testing, or simulation workflows.
  • Ability to partner across hardware, firmware, graphics, and cloud/backend systems.
  • Track record of shipping complex real-time systems or XR capabilities.

Nice To Haves

  • PhD in a relevant discipline with 5+ years of industry experience, or MS with 10+ years of industry experience.
  • Experience with SLAM, visual-inertial odometry (VIO), object tracking, depth sensing, or probabilistic estimation systems.
  • Experience with Unity, Unreal Engine, StereoKit, or comparable 3D/XR engines.
  • Experience building wearable, robotics, aerospace, defense, or embedded perception systems.

Responsibilities

  • Develop computer vision and tracking systems for AR/XR devices using different vision modalities from state-of-the-art sensor inputs.
  • Build and debug perception pipelines for visual tracking, scene understanding, motion estimation, localization, and equilibrium/stability systems on edge platforms such as Qualcomm, Nvidia and Intel processors.
  • Implement performant real-time systems in C++ and C# for AR applications and device services.
  • Integrate with OpenXR and AR runtimes for cross-platform XR compatibility.
  • Optimize latency, tracking fidelity, synchronization, and runtime performance on Android and embedded Linux platforms.
  • Develop tooling, visualization, and debugging workflows for perception and tracking validation.
  • Build companion applications and services for Android-based devices using Java/Kotlin.
  • Use OpenCV and Python/PyTorch, Tensflow, Tensorflow lite for prototyping for automation, simulation, test harnesses, and CI/build tooling.
  • Have required expertise to optimize models for end to end deployment of vision models on to the edge.
  • Collaborate across hardware, firmware, graphics, backend, and perception teams to deliver end-to-end AR functionality.

Benefits

  • equity
  • unlimited PTO
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