Simulation Content Creator

Onebrief
$60,000 - $80,000Remote

About The Position

Onebrief builds collaboration and AI-powered workflow software for military planning and operational coordination. We are hiring a Simulation Content Creator to bridge product design and real-world domain data. In this role, you will help create high-fidelity, functional entities and scenarios that allow planners and wargamers to model critical operations with accuracy and depth. This is a position for a thoughtful builder who thrives on detail, historical or technical research, and system design. You will turn complex real-world platform performance into intuitive, simulation-ready scenarios that directly drive better decision-making for our users. AtomEngine is Onebrief's proprietary cloud-based simulation and modeling engine that powers large-scale analysis and continuous wargaming. By leveraging advanced game engine concepts, AtomEngine transforms complex operational environments and military modeling into dynamic, interactive, and playable experiences where users test strategy against realistic constraints.

Requirements

  • Strong analytical skills with a demonstrated ability to independently troubleshoot data and configuration issues
  • Concise and effective written and spoken communication skills
  • Deep curiosity for understanding how complex systems, mechanical platforms, or operational dynamics function in detail
  • Experience using game modding tools, level editors, or proprietary game engines in either a professional or personal project setting
  • U.S. Citizenship, required due to federal contract requirements

Nice To Haves

  • Familiarity with standard game development workflows, including version control and bug tracking systems
  • Experience researching, synthesizing, or organizing technical reference material and platform performance data

Responsibilities

  • Gather and analyze accurate performance data for global military platforms across diverse operational domains
  • Build, configure, and maintain functional, simulation-ready entities using the AtomEngine editor
  • Test entities against one another to tune, balance, and verify real-world behavior and interactions
  • Design and publish challenging gameplay scenarios and wargaming environments that reflect realistic tactical and operational constraints
  • Collaborate with product design to identify tool bugs, troubleshoot configuration issues, and improve authoring workflows
  • Maintain clear, accessible documentation for the growing entity catalog and scenario library
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