Senior VFX Artist

Smilegate Barcelona
·
Posted: 
August 8, 2023
·
Onsite
Job Commitment
Full-time
Job Commitment
Senior
Job Function
Design & UX
Salary
N/A
Job Commitment
Full-time
Experience Level
Senior
Workplace Type
Onsite
Job Function

This job is closed

We regret to inform you that the job you were interested in has now been closed. Although this specific position is no longer available, we encourage you to continue exploring other opportunities on our job board.

About the position

The Senior VFX Artist is responsible for independently producing and delivering high-quality visual effects throughout the production process. They will guide and mentor junior artists and serve as a resource for VFX art and best practices. The role involves tackling challenging FX problems, developing solutions, and collaborating across disciplines to propose and implement action plans. The Senior VFX Artist should have fluent knowledge of major 3D packages and be able to create a wide variety of real-time special effects. Additionally, they will collaborate with Art and Engineering teams to offer creative solutions and maintain organized FX and Shader libraries.

Responsibilities

  • Take on challenging FX problems and develop solutions that consider all variables in a self-sufficient manner
  • Break down challenging or open-ended requests into actionable tasks, examine feasible options, autonomously collaborate across disciplines to propose a plan of action, and implement solutions that will satisfy all the stakeholders
  • Fluent knowledge of at least one major 3D package (Maya, Max, Houdini, etc.)
  • Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g., rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full-screen effects
  • Collaborate with Art and Engineering teams, offering creative and efficient solutions to help solve performance-related issues
  • Maintain clean, organized FX and Shader libraries
  • Clearly communicate updates and communicate timely concerns to the production team
  • Requirements

    • 6+ years' experience in AAA video games and at least one AAA shipped title
    • Familiarity with video game product development including workflows, tools, particle systems, lighting, high and low poly modeling, texture painting, texture/UV animation, UV layout, in-game sprite animation, material setup
    • Fluent knowledge of at least one major 3D package (Maya, Max, Houdini, etc.)
    • Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g., rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full-screen effects
    • Collaborate with Art and Engineering teams, offering creative and efficient solutions to help solve performance-related issues
    • Maintain clean, organized FX and Shader libraries
    • Clearly communicate updates and timely concerns to the production team
    • Occasionally support recruitment projects with TA collaboration
    • Take on challenging FX problems and develop solutions that consider all variables in a self-sufficient manner
    • Break down challenging or open-ended requests into actionable tasks, examine feasible options, autonomously collaborate across disciplines to propose a plan of action, and implement solutions that will satisfy all the stakeholders

    Benefits

    • 6+ years' experience in AAA video games and at least one AAA shipped title
    • Familiarity with video game product development including workflows, tools, particle systems, lighting, high and low poly modeling, texture painting, texture/UV animation, UV layout, in-game sprite animation, material setup
    • Demonstrate a knowledge of optimization, performance, and profiling considerations
    • Can effectively collaborate with all disciplines - game design, production, and engineers as well as artists
    • Excellent technical and artistic problem-solving skills
    • Experience working with Game engine, Photoshop, 3D applications (Maya or 3D Studio Max) and particle editors, as well as After Effects or similar programs for pre-visualizing VFX
    • Design and create and integrate user interface
    • Provide the user with a positive experience, focusing on the features that the individual interacts with when they play a game
    • UI focuses on the visuals of an interface. A UI artist uses their expertise to decide on the interface's palette, texture, style and overall feel
    • Skills in 2D package like Photoshop
    • Menus, Inventory, Icons, Mini-maps, Character screen, Health bars, etc.

    Job Application Resources

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    Smilegate Barcelona

    Smilegate Barcelona is a software company that develops online crossfire gaming development services.
    Location
    Barcelona, Catalonia
    Company Size
    51-100
    Workplace Type
    Industries
    Apps
    Developer Platform
    Gaming
    Software
    Open Roles
    8
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    Smilegate Barcelona

    Smilegate Barcelona is a software company that develops online crossfire gaming development services.
    Company Overview

    Smilegate Barcelona is a software company that develops online crossfire gaming development services.

    Benefits
    • Breakfast in the Office
    • Restaurant Tickets: approx 180 € per month (2.160€/year)
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    • 16 weeks Maternity and Paternity leave
    • Hybrid work model (3 days in the office, 2 days work from home) and Flexible Friday
    • Private Health insurance, including dental coverage
    • Incredible office in Barcelona in Torre Glories, 15min from the beach and 1 min from Glories Mall
    • Team Building Events
    • Relocation Package with VISA support
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