About The Position

Axon’s VR team develops immersive, scenario-based public-safety training designed to make training more accessible, memorable, and frequent. The Senior Technical Character Artist is the bridge between art and technology for non-playable characters in standalone-headset VR training simulators. This senior role owns character creation and character technology end to end, from MetaHuman-based workflows to parametric clothing and materials, while helping the art team deliver high-quality content within technical constraints. The role works with Art, Engineering, Content, UX, User Research, Tech Art, and Animation to create believable characters that support empathy, coping, and de-escalation training. The position is expected to work independently and take direction from the Lead Technical Artist and Art Director, documenting pipelines and setting standards while contributing to a collaborative team culture. The role is based in Seattle, Washington, and has no direct reports.

Requirements

  • Have shipped at least one title as a Technical Character Artist or Character Artist.
  • Have strong character-art skills and a good eye for anatomy, form, and likeness.
  • Have experience with the MetaHuman character-creation pipeline.
  • Have experience with parametric clothing, including working knowledge of Chaos Cloth for creating clothing inside Unreal Engine.
  • Have experience creating materials via graph or code.
  • Have experience using AI-assisted workflows such as Cursor, Claude Code, or Tripo.
  • Have experience building tools and automation using AI toolsets.
  • Have experience creating realistic human characters.
  • Provide a portfolio demonstrating past work, including character art and other relevant materials.
  • Have a track record of working independently and owning deliverables, including in ambiguous environments.
  • Be able to work with cross-functional teams, including Engineering, Design, and Product.
  • Have 5+ years of experience working in the gaming and/or VR industry.
  • Have 5+ years of Unity or Unreal game-engine experience.

Nice To Haves

  • Unity experience (strongly preferred).
  • Experience with VR or mobile VR.
  • Unreal Engine experience.
  • Skinning and weight-painting expertise, including corrective blendshapes.
  • Blendshape and facial-rig knowledge, such as ARKit-52 or similar.
  • Experience with sculpting and texturing tools such as ZBrush and Substance Painter/Designer.
  • Experience with cloth-authoring tools such as Marvelous Designer.
  • Hair or groom experience using cards.
  • Custom URP shader experience for skin, eyes, hair, and fabric.
  • Mobile optimization experience, including LODs, topology, bone and blendshape budgets, and texture atlasing.

Responsibilities

  • Create realistic human characters from concept through engine-ready assets.
  • Own and evolve the MetaHuman-based character creation pipeline.
  • Build and maintain parametric clothing workflows, including Chaos Cloth setup for clothing created inside Unreal Engine.
  • Skin and weight-paint characters and build corrective blendshapes.
  • Author materials and shaders through node graphs or code that meet mobile hardware constraints, including custom URP shaders for skin, eyes, hair, and fabric.
  • Optimize characters for mobile through LODs, topology, bone and blendshape budgets, and texture atlasing.
  • Build tools and automation using AI toolsets to accelerate character production.
  • Use AI-assisted tools such as Cursor, Claude Code, and Tripo to accelerate production without compromising quality.
  • Meet visual targets within polygon, texture, and draw-call budgets.
  • Create production pipelines that improve rapid integration and testing.
  • Document pipelines, set standards, and communicate methods to artists and software engineers.
  • Collaborate with Tech Art and Animation so characters rig, deform, and animate well.
  • Attend stand-ups and play tests, share progress, and provide feedback on the experience.

Benefits

  • Competitive salary.
  • 401(k) with employer match.
  • Discretionary paid time off.
  • Robust parental leave policy.
  • Award-winning office and working environment.
  • Opportunities to ride along with real police officers in real-life situations.
  • Opportunity to explore third-party VR content.
  • Opportunity to get paid to play.
  • Bonus and stock awards as part of total compensation.
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