KOMODO is building its first fully in-house title, a competitive PVP action game focused on modernizing the shoot ‘em up genre. This role is for a Senior Gameplay Engineer to join the core team behind Nanos, a competitive PvP action game. The engineer will take ownership of key gameplay systems that define combat feel, responsiveness, and moment-to-moment player experience. This includes designing and implementing controls, ability systems, match flow, and core gameplay architecture. The role involves close collaboration with designers, artists, and other engineers to translate creative direction into robust, scalable, and high-performance gameplay systems. As a senior member, the engineer will play a critical role in technical decision-making, system architecture, and setting engineering standards. They will also help mentor other engineers, contribute to best practices, and proactively identify risks and opportunities to improve gameplay quality and development efficiency. A successful candidate will have deep experience building gameplay systems for action-oriented or competitive games, a strong sense of player feel, and the ability to balance creative iteration with long-term technical health. They should be comfortable taking initiative, solving complex problems, and collaborating across disciplines to deliver polished gameplay experiences.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed