Senior Software Engineer

Grover Gaming•Raleigh, NC

About The Position

We are seeking a Senior Software Engineer to join our team. In this role, you will be responsible for designing, coding, integrating, testing, and debugging game software for slot machines. You will need a strong understanding of the platform hardware, libraries, and operating system, and provide input on game design and scheduling as it relates to software implementation. You will collaborate with quality assurance engineers to ensure regulatory compliance and timely product release, and mentor junior engineers. This role also involves creating and updating documentation, contributing to in-house development tools, and staying current with new programming methods and technologies. A key aspect of this role involves the intentional use of AI coding assistants like Claude Code and Cowork, requiring a healthy skepticism to verify AI-generated output, coach others on AI shortcomings, and evaluate agentic coding workflows within regulatory constraints.

Requirements

  • 5+ years of professional experience in a software development team
  • 2D and 3D graphics programming experience
  • Proficient in C# or C++ with a strong understanding of object-oriented design concepts
  • High degree of comfort with software development tools such as IDEs/compilers, debuggers, profilers, and version control systems
  • Familiarity with working in a Windows programming environment, including Unity and Visual Studio
  • Enjoy working in a creative environment
  • Strong multi-tasking skills
  • Excellent written and verbal communication skills
  • Ability to work well with others in a team environment
  • Practical, daily experience with AI coding assistants, with the judgment to catch common failure modes - confident-but-wrong answers, hallucinated functions, outdated patterns - and work around them.
  • Track record of using AI tools to take on higher-complexity work while maintaining rigorous verification habits; able to coach others on catching AI mistakes early.

Nice To Haves

  • Unity or Godot experience is preferred
  • Gaming industry experience is preferred, but not required

Responsibilities

  • Design, code, integrate, test, and debug game software for slot machines.
  • Demonstrate a strong understanding of the platform hardware, libraries, and operating system.
  • Provide input on game design and scheduling as it relates to software implementation.
  • Effectively communicate technical requirements to team members.
  • Collaborate with software quality assurance engineers to ensure regulatory compliance and timely product release.
  • Cultivate, maintain, and disseminate internal systems knowledge while providing feedback on platform and tools implementation.
  • Mentor junior engineers in related studios and throughout Game Development.
  • Create or update documentation related to new features, interfaces, and usage.
  • Contribute to in-house development toolset and engineering support.
  • Maintain up-to-date knowledge on new programming methods and technologies.
  • Use Claude Code and Cowork intentionally as part of daily engineering work - coding, debugging, test writing, and documentation.
  • Apply healthy skepticism to AI-generated output: check for invented APIs or methods, subtly incorrect logic, and missed edge cases before work moves to review.
  • Set the standard for how the team verifies AI-assisted work; help others recognize and work around common AI shortcomings rather than taking output at face value.
  • Take a leading role evaluating and adopting agentic coding workflows as they mature, weighing fit against our regulatory constraints.
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