About The Position

Gearbox Studio Québec is seeking a passionate and collaborative Senior Level Designer (Encounters) who lives and breathes action games, specifically shooters. The ideal candidate possesses an intuitive understanding of the pacing, flow, and core mechanics that define great action experiences. You thrive in a role that sits close to game design, eagerly collaborating and iterating alongside Game Designers to elevate the overall project. We are looking for someone who desires a broad scope of work, going well beyond basic arena layouts and enemy placements to actively shape and enhance the game's design. Additionally, you are functionally bilingual in French and English and are available for a hybrid work schedule, spending at least two days a week on-site at our studio.

Requirements

  • 7 years of experience as a designer in the video game industry, with at least two multiplatform titles shipped from pre-production to certification.
  • In-depth experience with Unreal Engine 4 or 5.
  • Passionate about playing and creating action games, specifically shooters, with an intuitive understanding of what makes combat memorable.
  • Functionally bilingual (French and English).
  • Available for a hybrid work schedule (minimum of two days per week at the studio).

Responsibilities

  • Define, in collaboration with Game and Level Designers, the metrics and standards for combat arenas to best showcase combat mechanics and enemies.
  • Identify and fine-tune the design parameters that dictate combat pacing, flow, and progression.
  • Design and build high-quality combat arenas in-engine to serve as benchmarks for the rest of the game.
  • Experiment with mechanics and enemy compositions to identify the best synergies and blind spots, while actively iterating with the Game Design team.
  • Take ownership of the design and creation of levels during the production phase, applying the established standards.
  • Document best practices for arena design and share them with the team to elevate overall quality.
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