ClassDojo is looking for people to join our virtual worlds platform team. Dojo Islands, our virtual playground, is being used by millions of kids in classrooms and at home. The world is procedurally generated and user customizable. Students use this in the classrooms to learn to work collaboratively to build on the island and teachers can use this to set up STEM activities for the kids to collaborate on. The virtual world is built using web technologies with the goal that it is performant and scalable on the low end devices used in schools or at home. This includes a wide range of chromebooks, tablets (iOS and Android) and web browsers. The Monsterverse team is responsible for building the Dojo Islands game, underlying game engine, internal game editor (Dojo Creator) and the scalable cloud infrastructure that powers Dojo Islands. As an engineer on the team, you will be bringing your expertise in one or more of the game subsystems like rendering, networking, avatars and performance engineering to help us deliver the highest quality game to our players. You would also be building gameplay functionality with a modular, systems first approach. You will bring your creativity in prototyping fun gameplay and game design ideas and once validated ship it to production with very high quality. You will do that while collaborating with other engineers and cross-functional team members in a continuous delivery environment. As with any other team in ClassDojo, this team also follows agile kanban methodology and strikes a tight balance between iteration and building with a long view.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed
Number of Employees
101-250 employees