About The Position

Behaviour Interactive, a dynamic and independent studio with over 1200 passionate employees, is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. Headquartered in Montreal, with studios in Toronto, Rotterdam, and the UK, the company focuses on Services (collaborating with industry giants like Disney, Sony, Activision, and Nintendo) and Original Games (including the iconic Dead by Daylight). This role is an opportunity to help shape the next era of the iconic survival franchise '7 Days to Die', which has captivated over 20 million players worldwide. Behaviour Interactive is joining forces with The Fun Pimps to bring deep live game expertise and creative legacy to elevate the game and scale its long-term potential.

Requirements

  • 5+ years of experience with 2+ years as a systems designer in the video game industry.
  • Keep abreast of current trends in gameplay and game systems with a strong interest in competitive team games and best practices for games as a service.
  • Proficient with Unity
  • Proficient with Microsoft Excel simulations and predictive calculations (analytical competencies and data modeling) and comfortable sifting through data and come to meaningful conclusions.
  • Able to communicate knowledge and ideas (flowcharts, feature specs, data reports, etc.) to team members.

Nice To Haves

  • A versatile mobile game designer, who has been part of small and medium-sized teams.
  • Passion for mobile games and excellent understanding of the domain.
  • A generalist with experience, capable of easily transitioning from controls to systems.
  • Good understanding of fundamental design concepts in multiple disciplines and ability to propose improvements to our game.
  • Ability to take ownership of your own features or master those assigned to you, and possess the production knowledge and interpersonal skills necessary to support other disciplines within your Scrum team.
  • Unity specialist.

Responsibilities

  • Design, iterate, and optimize features across every part of the game — gameplay, 3C (character, camera, controls), core systems, progression, and economy into a cohesive and accessible whole.
  • Author clear design specifications and documentation for the features and systems you own, in support of the game's design & creative direction.
  • Build and tune data structures and game systems, balancing them throughout the game's live service lifecycle.
  • Create and maintain simulation tools for balancing, tuning, and adapting the game's variables and playable characters.
  • Balance gameplay and systems based on internal and player feedback.
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