Senior Game Capture Artist

Keywords Studios

About The Position

Keywords Studios is seeking a Game Capture Artist to join its Player Engagement team, which provides technical support, community management, and trust and safety services to AAA and indie game studios. The role involves staging, shooting, and reviewing in-engine footage from specialized game development builds to create high-quality content for clients. The successful candidate is expected to work independently, adapt to changing game builds and project setups, and collaborate with creative, editorial, and client-side development teams. The artist will capture and edit footage, optimize visual quality, prepare reusable capture setups, and gather and export game assets as needed. The role requires strong Unity proficiency and prior experience in game capture, in-engine cinematics, or trailer production. The recruitment process is fully online and remote; the posting does not specify the role's workplace type.

Requirements

  • Previous experience in a Game Capture Artist role; experience in game capture, in-engine cinematics, or trailer production is stated as essential.
  • Strong proficiency in Unity, including Cinemachine, Timeline, Unity Recorder, and work across URP/HDRP render pipelines.
  • Passion for gaming and broad appreciation of mobile, PC, and console titles; the requirements section particularly emphasizes mobile games.
  • Willingness to learn each game and its project setup thoroughly and play games frequently.
  • Ability to adapt to changing development builds, Unity projects, version updates, scenes, and assets.
  • Understanding of game trends and how games are marketed across the gaming landscape.
  • Creative problem-solving skills to work around bugs, broken scenes, and build issues.
  • A keen eye for composition, camera movement, lighting, and framing.
  • Interest in developing in-engine cinematography, game capture, and creative storytelling skills.
  • Ability to collaborate efficiently with creative, editorial, client-side development, and other departments.
  • Knowledge of Adobe After Effects and Premiere Pro; the requirements section specifically mentions Adobe After Effects CC.
  • Proficiency with PC and experience capturing from PC and mobile builds (Android/iOS); the requirements section also calls for proficiency with Mac and PC, a focus on PC, and ability to use iOS devices.

Nice To Haves

  • Working knowledge of Unreal Engine, including Sequencer, Movie Render Queue, and cine cameras.
  • Competence with OBS Studio; stated as not essential.

Responsibilities

  • Create high-quality in-engine footage using game development builds and Unity projects, including setting up cameras, staging scenes and characters, and rendering footage through Unity Recorder or Unreal Movie Render Queue when needed.
  • Meet capture deadlines, which may be tight, and manage time efficiently.
  • Improve image quality by adjusting lighting, post-processing, resolution, and detail levels.
  • Select and stage shots to meet briefs, tell stories through capture, and showcase games and their features effectively.
  • Stay informed about the latest build and project version for each game and serve as the main point of contact for game and engine updates.
  • Edit captured footage in Adobe After Effects and Premiere Pro.
  • Build and maintain reusable capture setups, including camera rigs, Timeline sequences, and lighting presets.
  • Gather and export assets such as characters, environments, UI, and renders from the engine when needed.

Benefits

  • Non-taxable allowances
  • HMO
  • Life insurance
  • Paid time off
  • Annual wellness subsidy
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