About The Position

NVIDIA is seeking a deeply technical Senior Director of System Software Engineering to lead a software organization working across production graphics for compute graphics, automotive, robotics, and consumer platforms. The role leads experienced managers and engineers responsible for graphics drivers and APIs, platform integration, and the compilers and shading languages that support them, including Slang. The Senior Director will advance graphics capabilities while guiding teams through change, sustaining production commitments, and establishing an agentic engineering model. The model is intended to deliver measurable improvements in development speed, performance, reliability, and production quality. The role also sets technical direction, supports hardware/software co-design, drives software delivery across GPU and SoC enablement through release, and builds engineering partnerships within and outside NVIDIA.

Requirements

  • Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics, or equivalent experience.
  • 15+ years of relevant management experience in system software graphics, GPU, or related platform engineering.
  • 8+ years leading engineering teams with senior individual contributors and managers.
  • Deep expertise in graphics system software, with substantial experience in drivers, APIs, compilers, or shading languages.
  • Strong understanding of GPU architecture, graphics and compute pipelines, operating systems, and hardware/software interfaces, supported by a C/C++ systems programming background.
  • Outstanding record of leading software organizations through complex product cycles and shipping highly performant, production-quality systems.
  • Demonstrated proficiency in agentic software development, with measurable results and a track record of building team expertise.
  • Strong technical judgment and communication skills, with proven success building engineering partnerships and resolving technical disagreements.

Nice To Haves

  • Background with console platforms, pre-silicon validation, or new hardware bring-up.
  • Experience advancing compute-based graphics or neural rendering from early development into production.
  • Experience leading an open source project, including technical direction, releases, and collaboration with external contributors.
  • Functional safety experience in automotive or other safety-critical software, including ISO 26262, ASIL requirements, traceability, verification evidence, or safety-qualified releases.

Responsibilities

  • Set technical strategy, roadmaps, and priorities while balancing emerging graphics capabilities with existing product commitments.
  • Guide hardware/software co-design and the evolution of graphics APIs, compilers, and shading languages to bring new capabilities to developers.
  • Establish an AI-friendly development model for implementation, debugging, and validation, using production results to refine and expand it across teams.
  • Drive execution and production delivery of Vulkan, OpenGL, and CUDA-based graphics software, from GPU and SoC enablement through integration, optimization, validation, and release, including automotive graphics safety commitments.
  • Lead engineering partnerships within NVIDIA and externally, aligning requirements, component ownership, integration plans, and release commitments.
  • Attract, develop, and retain engineering leaders while encouraging technical excellence, accountability, inclusion, and innovation.

Benefits

  • Competitive salaries and a generous benefits package.
  • Equity and benefits.
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