Robotics Simulation Software Engineer (W2 Only / No C2C)

TEKsystemsBoston, MA
$90 - $100Onsite

About The Position

We’re looking for a Simulation Modeling Engineer to join our team building physics-based simulation environments for Robotics. You’ll create, import, and maintain high-fidelity 3D models of robotic workcells, converting CAD designs into simulation-ready assets that enable robot motion planning, controls development, and system validation before physical hardware exists.

Requirements

  • 5+ years professional SW development experience.
  • 1+ year working with 3D modeling tools (Blender, SolidWorks, Maya, or equivalent)
  • Experience with robotics simulation formats: URDF, SDF, MJCF, or similar
  • Familiarity with mesh processing: decimation, convex decomposition, tetrahedral meshing, collision geometry generation
  • Understanding of rigid body kinematics (joint types, coordinate frames, forward/inverse kinematics)
  • Proficiency in Python for scripting asset pipelines and automation
  • 1+ year cumulative experience with at least one of: game engines (Unreal, Unity), physics engines (Drake, MuJoCo, Bullet, PhysX), or robotics simulation platforms (Gazebo, Isaac Sim)
  • Demonstrated ability to independently own and deliver technical work with minimal oversight
  • C++ experience (our simulator core is C++)

Nice To Haves

  • Experience with USD (Universal Scene Description) model format
  • Familiarity with PBR materials, glTF format, and real-time rendering pipelines
  • Web 3D visualization (Three.js, WebGL)
  • Understanding of simulation contact models and deformable body simulation
  • Experience converting CAD (SolidWorks, STEP, IGES) to simulation-ready assets
  • Familiarity with camera simulation (intrinsics, distortion models, synthetic data generation)

Responsibilities

  • Import a new robot prototype station from SolidWorks CAD into the simulator with accurate arm kinematics, rail geometry, sensor placement, and tote collision models
  • Tune simulation assets to balance detail vs execution speed of simulation
  • Convert OBJ collision meshes to VTK tetrahedral format to improve physics contact accuracy for robotic manipulation
  • Build a model validation script that checks inertia values, texture transparency, and mesh integrity at build time
  • Convert SolidWorks/CAD assemblies into simulation-ready formats (SDF, URDF, glTF, VTK) with accurate kinematics, collision geometry, inertia properties, and visual materials (PBR)
  • Build and maintain robotic workcell configurations including robot arms, rails, sensors, end-effectors, pods, conveyors, and environmental structures
  • Create and optimize collision meshes using tetrahedral meshing workflows (RoLoPoly, TetGen, Drake mesh refiner) for accurate physics contact simulation
  • Configure simulated cameras, depth sensors, and other perception hardware with accurate field-of-view parameters
  • Build model integrity tests, verify FK/IK accuracy against real hardware, and maintain asset quality standards (mass, inertia, texture transparency, mesh integrity)
  • Independently manage asset import/update requests from robotics program teams, meeting SLA timelines for new station deliveries

Benefits

  • Medical, dental & vision
  • Critical Illness, Accident, and Hospital
  • 401(k) Retirement Plan – Pre-tax and Roth post-tax contributions available
  • Life Insurance (Voluntary Life & AD&D for the employee and dependents)
  • Short and long-term disability
  • Health Spending Account (HSA)
  • Transportation benefits
  • Employee Assistance Program
  • Time Off/Leave (PTO, Vacation or Sick Leave)
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