Project Manager, Creative Services (Contract)

thatgamecompany•Los Angeles, CA
•Remote

About The Position

This contract role will keep the existing creative pipeline moving and surface problems early. The Project Manager will manage the request process across Marketing, Community, and Art, maintain a shared view of work in flight, and bring priority conflicts to the Director with options. The role tracks deadlines and deliverables for game updates, social campaigns, and community events, and keeps work moving through reviews and approvals. It also serves as a point of contact across creative, marketing, community, production, and publishing, protecting the creative team’s bandwidth by filtering and batching requests. The Project Manager will coordinate work with existing freelancers and vendors within the current scope and budget. The position is approximately two months, remote within the U.S., and works to Pacific hours. Applicants must be authorized to work for any employer in the U.S.; visa sponsorship is unavailable.

Requirements

  • Several years of project management or producing experience for creative or marketing teams.
  • Experience managing artists, designers, or other creatives through intake, review, and delivery.
  • Working knowledge of Google Workspace and waterfall/Gantt-chart project trackers.
  • Clear written and verbal communication skills and comfort escalating early.
  • Ability to work independently and learn a new team quickly.
  • Must be authorized to work for any employer in the U.S.; the employer is unable to sponsor or take over sponsorship of an employment visa.

Nice To Haves

  • Background in games, entertainment, or an agency.
  • Experience coordinating freelancers or external vendors.
  • Familiarity with social, community, or game update marketing cycles.

Responsibilities

  • Run the existing request process across Marketing, Community, and Art.
  • Keep the asset calendar current and provide a clear view of work in flight.
  • Present priority conflicts to the Director with options.
  • Track deadlines for game updates, social campaigns, and community events and ensure assets are delivered on time.
  • Manage reviews, approvals, and feedback loops between stakeholders and creative leads.
  • Flag slipping deadlines and conflicts early and propose fixes.
  • Serve as the point of contact between creative, marketing, community, production, and publishing.
  • Filter and batch requests to protect the creative team’s bandwidth.
  • Coordinate and track work with existing freelancers and vendors within current scope and budget.
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service