About The Position

Mattel Game Studios is seeking a Product Marketing Manager to build and run go-to-market execution across its growing portfolio of mobile games. This role reports to the Senior Director of Growth and serves as a key bridge between game development, publishing, User Acquisition, Creative Strategy, Analytics, PR, and Mattel's Brand and Franchise teams. As the mobile portfolio expands, this role will coordinate go-to-market planning, pre-registration and launch activation, player lifecycle campaigns, audience strategy, and cross-Mattel promotional execution across titles. The ideal candidate combines strong marketing fundamentals with a passion for mobile games and player behavior and is comfortable rolling up their sleeves to drive execution alongside internal partners. This is a highly collaborative individual contributor role without direct reports that requires strong project management, exceptional communication, and the ability to coordinate cross-functional teams.

Requirements

  • Bachelor's degree in Marketing, Business Administration, Communications, Digital Media, or a related field, or equivalent experience.
  • 5+ years in product, growth, or lifecycle marketing, including 3+ years marketing live-service mobile games.
  • Casual mobile experience strongly preferred.
  • Strong understanding of the mobile game publishing ecosystem, including player acquisition, retention, monetization, LiveOps, lifecycle marketing, and go-to-market planning.
  • Experience developing audience segmentation, messaging frameworks, product positioning, and integrated marketing plans.
  • Experience supporting a title across its full lifecycle — pre-registration, launches, LiveOps events, and feature updates — with hands-on CRM and lifecycle execution across player journeys, segmentation, push, email, and personalization to drive engagement and retention.
  • Experience partnering with Influencer Marketing and agency partners to plan and execute creator campaigns.
  • Experience partnering with performance marketing teams on paid acquisition, App Store Optimization (ASO), creative testing, audience targeting, and campaign planning.
  • Experience managing or synthesizing player and market research — surveys, competitive analysis, playtests — and distributing findings so they actually inform cross-functional planning.
  • Data-driven, with the ability to pull creative and campaign performance reports, interpret results, and translate them into clear recommendations.
  • Strong cross-functional collaborator — Product, Game Development, Analytics, Creative, Publishing, Brand, Engineering, the broader Mattel organization, and agency partners — with the ability to influence without direct authority.
  • Exceptional storytelling and communication skills, with the ability to translate product features into compelling player benefits through presentations, marketing plans, creative briefs, and messaging frameworks.
  • Experience with mobile analytics platforms such as Singular is preferred.
  • Advanced proficiency in PowerPoint, Excel, and other core business applications.
  • Self-starter, comfortable operating in ambiguity, juggling multiple concurrent priorities without losing composure, and building new processes as the organization grows.
  • Comfortable balancing strategic thinking with hands-on execution.
  • Demonstrated a growth mindset by staying curious and continuously learning, embracing challenges, and improving themselves.

Nice To Haves

  • Casual mobile experience strongly preferred.
  • Experience with mobile analytics platforms such as Singular is preferred.

Responsibilities

  • Build and run go-to-market plans for each title across its full launch arc — pre-registration, soft launch, worldwide launch, and into LiveOps — including activation campaigns that convert pre-launch interest into day-one players.
  • Own the cross-functional marketing calendar across the portfolio, coordinating timing across game teams, Growth (Creative Strategy and User Acquisition), Brand teams, PR, Web, and Influencer Marketing.
  • Develop positioning, messaging frameworks, audience segmentation, and player personas that guide marketing campaigns throughout each title's lifecycle.
  • Execute lifecycle and CRM campaigns including segmentation, copy, cadence, and journey design that supports player onboarding, engagement, and reactivation targets set by Growth and LiveOps.
  • Develop the app store presence and first-party merchandising in collaboration with our Creative Strategist including store listing content, screenshots narrative, seasonal refreshes, and feature pitches.
  • Partner with User Acquisition and Product teams on ASO testing methodology.
  • Partner with Brand teams to integrate mobile game moments into their events, physical product launches, and social and influencer activations — and bring brand moments into game marketing and LiveOps in return.
  • Partner with Influencer Marketing and agency support to plan and execute creator campaigns that build awareness and drive installs across titles.
  • Own the distribution of player and market research — new studies and existing findings alike — ensuring insights reach UA, Creative Strategy, Brand, Product, and game teams and actively inform their planning.
  • Coordinate cross-Mattel promotional campaigns including calendar alignment, creative brief input, and day-to-day partner relationships, and report performance back to Growth and Publish.

Benefits

  • competitive total pay programs
  • comprehensive benefits
  • resources to help empower a culture where every employee can reach their full potential
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