Product Manager

SaunaSan Francisco, CA
$140,000 - $220,000Onsite

About The Position

We're hiring a Product Manager to join Sauna early. We're building Cursor for knowledge work: a fleet of agents that runs in the background, learns your context across sessions, and comes back when the work is done. We launched publicly on April 29, we're 18 people in SF (Presidio, in person five days a week), and we've raised $30M. Sauna runs on Sauna; we use the product we're building, every day. You'll prototype before you spec, sit in user sessions every week, push features from first sketch to launch post. One-week sprints, weekly demos on Friday. If you do it well, you're one of the best PMs in AI in three years. This role is intended for builders 0-5 years out of school. Slope over tenure. Ex-founders, growth leads, APMs ready to leave big co, strategy/consulting backgrounds with an AI side project, and engineers with a product instinct all fit.

Requirements

  • Ship fast, have taste, and earn respect by doing the work.
  • Ship in a day, not scope for two weeks. Prototype first.
  • Have shipped something real and be able to name the tradeoff you made.
  • Build with AI every day. Cursor, Claude, ChatGPT, v0, Sauna. Have opinions about what's working and what's broken.
  • Default to shipping the high-leverage thing now, not exploring for months.
  • Hold your own with anyone in the room. Earn respect by doing the work, not by claiming authority.
  • Write well. Sharp, specific, opinionated. Not "PM polished".
  • Be trying to be the best at what you do.

Nice To Haves

  • Founded or co-founded a company (success or failure, both count)
  • Run product, growth, or self-serve at a fast-growing startup
  • Strategy or consulting background with an AI side project under your belt
  • Engineering background and a product instinct pulling you toward this seat
  • Published writing or talks about product, AI, or building
  • A track record of vibe-coding or prototyping that gets you to working software faster than your peers

Responsibilities

  • Do whatever the week needs to move the product forward.
  • Ship working prototypes before an engineer touches the problem.
  • Edit one-pagers, push them through to ship, hold the bar on quality.
  • Sit in 15-20 user sessions a week, write up the patterns, and share them with the team.
  • Run evals on new chat flows and decide whether they ship.
  • Draft launch posts and external comms for new features.
  • Spend time in the office helping customers get unstuck.
  • Vibe-design competing versions of screens to settle design arguments.
  • Do whatever else the week demands.
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