Chyron is a global leader in broadcast graphics, playout, and real-time data visualization. Our solutions bring stories to life in the world’s largest newsrooms, premier sports broadcasts, and high-profile live events. PRIME VSAR merges the cutting-edge graphics of Epic Games’ Unreal Engine with the built-for-broadcast design, editorial, and live production capabilities of the PRIME Live Platform. Throughout every step of the virtual production process, PRIME VSAR demystifies and deskills working with the Unreal Engine to maximize ROI Opportunities. Live storytelling happens fast, and PRIME VSAR’s built-in design toolkit enables the rapid creation of must-have broadcast graphics and studio elements, particularly for data-driven news storytelling. As your design team creates graphic objects and virtual studios setups, these assets smoothly translate into customizable and reskinnable templates that any journalist or producer can leverage within a MOS-connected NRCS. When it’s time to go to air, PRIME VSAR’s internal suite of virtual production tools - including chroma keyer, camera tracking, and playout/scene control interfaces - provide everything you need to create a captivating final output. We are looking for a strategic, platform-focused Product Manager to work under the guidance of the Group Platform Product Manager (GPPM). This is an exciting opportunity to go beyond building a product — you will help shape the PRIME VSAR platform itself, driving features that maximize PRIME’s VSAR capabilities. With a systems-thinking mindset, you will ensure every roadmap decision strengthens the broader platform, integrates seamlessly across products, and turns complex broadcast challenges into elegant, scalable solutions.
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed