Product Designer

Tetsuwan ScientificSan Francisco, CA
Onsite

About The Position

Tetsuwan Scientific is building the infrastructure to make biological experimentation faster, more reproducible, and available to any scientist with questions worth asking. They have developed a user-friendly editor and compiler that converts a scientist's protocol description into a structured high-level format and then compiles it into executable code for lab robots. The company is a small, seed-stage startup in San Francisco that is growing quickly. Joining now offers the opportunity to shape the product, team, and company at an early stage. The role involves working alongside a current designer, software engineers, automation engineers, and founders. The product designer will be the first dedicated designer on the team and is expected to grow into owning design end-to-end. A key design challenge is to provide scientists with full control over experimental details, from protocol to code, while maintaining a pleasant and intuitive user interface. This requires designing novel interfaces to communicate lab automation concepts to scientists, involving user research, information architecture, interface design, and observing scientists using the product.

Requirements

  • 3+ years professional experience designing software products
  • Ability to run a project end-to-end: research, sketches, prototypes, polished UI, and a clean handoff to engineers
  • Fluency in Figma and adjacent tools
  • Comfort with multi-discipline technical complexity
  • Willingness to talk to engineers and learn from scientists

Nice To Haves

  • Experience designing for the life sciences, lab workflows, or any technical domain where the user is an expert in something you're not
  • Familiarity with dev-tool or visual programming tools: projectional editors, node graph tools, program state visualization, errors and diagnostics
  • Startup or small-team experience, especially earlier stage
  • Familiarity with frontend work and the interplay between design and technical trade-offs
  • A side practice — illustration, motion, printmaking, ceramics, anything that means you make things for the love of it

Responsibilities

  • Own design end-to-end
  • Conduct user research
  • Shape the information architecture
  • Design the interface
  • Observe real scientists using the product

Benefits

  • Offers Equity
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