Electronic Arts is seeking a Principal Software Engineer to join its Research & Engineering team and work across core engine systems and the technology stack. The role applies technical expertise where it can have the greatest impact, partnering with domain specialists, improving gameplay feel and simulation fidelity, and resolving systemic performance bottlenecks in code. The position is hybrid, with three onsite days per week in Montreal, Vancouver, or Redwood Shores, California, and reports to the Sr. Director of Engineering.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed