Principal Software Engineer

Microsoft,
$142,800 - $304,200

About The Position

Join the Windows Core OS team advancing Direct3D and HLSL, Microsoft's industry-leading GPU programming platform powering gaming, graphics, and AI workloads. In this role, as a Principal Software Engineer, you will work at the intersection of hardware and software to define next-generation graphics and compute capabilities, collaborating closely with GPU vendors and industry partners to drive innovation across the ecosystem. You will help shape GPU programming standards, influence future hardware and software directions, and deliver new Direct3D and HLSL features that enable developers to fully utilize modern GPU architectures. Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Requirements

  • Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python.
  • OR equivalent experience.

Nice To Haves

  • Master's Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR Bachelor's Degree in Computer Science or related technical field AND 12+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR equivalent experience.
  • 8+ years of experience with Direct3D, Vulkan, HLSL, SPIR-V, or comparable GPU programming technologies.
  • Experience with GPU compilers, shader optimization, graphics drivers, or hardware bring-up.
  • Experience participating in industry standards organizations such as Khronos, DirectX working groups, or similar forums.
  • Experience collaborating with GPU vendors including NVIDIA, AMD, Intel, Qualcomm, or equivalent ecosystem partners.
  • Demonstrated ability to influence technical strategy across organizations and external partners.

Responsibilities

  • Drive the evolution and standardization of GPU programming models through the Direct3D API and HLSL shading language.
  • Collaborate with GPU hardware vendors and industry partners to define future graphics and compute capabilities.
  • Participate in industry standards organizations and technical working groups.
  • Align technical designs and feature roadmaps across multiple hardware partners.
  • Design, review, test, and ship new Direct3D and HLSL features.
  • Analyze and optimize graphics and compute workloads across modern GPU architectures.

Benefits

  • Certain roles may be eligible for benefits and other compensation.
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