The Modeling and Simulation Engineer builds the environments and encounters in which Furientis's missile seeker trains and operates. This includes creating mission-representative terrain, atmospheres, backgrounds, and clutter, as well as target sets, kinematics and behaviors, countermeasure employment, and engagement timelines. The role owns the scenario space and its deliberate coverage so algorithm teams can identify gaps before they become problems. The engineer is responsible for the physics correctness of the simulated world, while rendering at scale is handled by the Seeker Data and Tooling Engineer. The role involves generating thousands of coherent procedural variants for scenario families, designing and maintaining coverage across aspect angles, ranges, conditions, and countermeasures, and defining which real-world conditions should be collected as field data. The engineer delivers versioned, reproducible encounter sets for hardware-in-the-loop (HWIL) and evaluation, and provides modeling and simulation sign-off for the worlds produced. This is an on-site role at Furientis's Los Angeles headquarters. Monthly weekend travel is expected for test events and supplier engagements. A security clearance is not required, but candidates must be a U.S. Person and eligible to access export-controlled information. The team is small, highly technical, and broad in scope, with an AI-centric workflow and an expectation that engineers work beyond narrowly defined responsibilities.
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Job Type
Full-time
Career Level
Mid Level