About The Position

ArenaNet is looking for a Materials Artist to help bring the world of an unannounced Unreal Engine 5 project to life. In this role, you’ll create high-quality environment assets that shape the visual identity, storytelling, and atmosphere of the game world. We’re looking for an artist with a strong eye for form, material definition, composition, and storytelling who thrives in a highly collaborative environment and is passionate about building immersive worlds players want to explore.

Requirements

  • 3+ years of professional game development experience creating environment or prop art for shipped titles.
  • Strong portfolio demonstrating high-quality material and surface creation across a variety of styles and real world surfaces.
  • Excellent understanding of form, composition, materials, scale, and environmental storytelling.
  • Experience creating game-ready materials and assets from high-poly through optimized in-game implementation.
  • Strong proficiency in Substance Designer, Maya, ZBrush, Blender and Photoshop.
  • Experience working in Unreal Engine workflows, ideally UE5.
  • Understanding of physically based rendering (PBR) pipelines and modern asset creation techniques. asset optimization and best practices in content creation.
  • Strong collaboration and communication skills with both artistic and technical teams, with ability to both give and receive constructive criticism.
  • Ability to iterate quickly while maintaining a high level of polish and craftsmanship.
  • Passion for games, world building, and creating immersive player experiences.

Responsibilities

  • Create high-quality PBR materials and surface treatments that support and elevate the project’s visual direction.
  • Build and manage Substance Designer graphs for tileable materials, trims, and surface detail.
  • Create 3D props and environment assets for a wide range of locations in Unreal Engine 5.
  • Partner closely with Tech Art, Concept Art, Environment Art, Design, and Art Direction to translate visual targets and gameplay needs into compelling in-game assets.
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments.
  • Collaborate with Technical Artists and Engineers to improve workflows, pipelines, optimization, and asset integration processes.
  • Contribute to the development and documentation of material workflows, standards, and libraries.
  • Track and address material-related bugs.
  • Proactively seek and apply feedback while contributing ideas that elevate the overall visual direction of the project.
  • Balance artistic quality with performance, readability, gameplay needs, and production constraints.
  • Continuously push the quality of the game through strong craftsmanship, iteration, and attention to detail.
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