About The Position

ArenaNet is looking for a talented World Building Artist to help craft the world of an unannounced Unreal Engine 5 project. In this role, you’ll help shape large-scale playable spaces that are visually compelling, navigable, and rich with atmosphere and environmental storytelling. We’re looking for an artist with strong world-building instincts who understands how to create spaces that support gameplay, exploration, and player experience while maintaining a high visual quality bar. You’ll work closely with Environment Art, Design, Concept Art, Lighting, Tech Art, and Art Direction to build immersive worlds players want to spend time in.

Requirements

  • 2+ years of professional game development experience building game environments or maps for shipped titles.
  • Strong portfolio demonstrating large-scale environment creation, world-building, composition, and environmental storytelling.
  • Experience building and dressing playable spaces in Unreal Engine, ideally UE5.
  • Strong understanding of level composition, player navigation, visual readability, and gameplay flow.
  • Excellent eye for scale, mood, lighting, color, and spatial storytelling.
  • Experience working with modular environment kits, terrain tools, foliage systems, and world-building workflows.

Responsibilities

  • Build and polish large-scale game environments and playable maps in Unreal Engine 5.
  • Collaborate closely with Design, Environment Art, Concept Art, Lighting, and Art Direction to create visually cohesive and gameplay-supportive spaces.
  • Create compelling compositions, set dressing, and environmental storytelling that enhance player immersion and exploration.
  • Assemble and integrate environment kits, terrain, foliage, props, materials, and lighting into final in-game spaces.
  • Help define the mood, tone, and visual identity of different regions and locations throughout the game world.
  • Work within gameplay constraints while maintaining strong artistic quality, readability, and performance targets.
  • Partner with technical artists and engineers to improve workflows, optimization, streaming, and world-building pipelines.
  • Iterate quickly based on playtesting, feedback, and evolving production needs.
  • Contribute ideas and solutions that elevate the quality and functionality of the game world.
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