Lead Environment Artist (Retro Studios)

NintendoAustin, TX
Onsite

About The Position

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

Requirements

  • A solid artistic eye.
  • Thorough understanding of artistic/technical requirements for video game production pipelines.
  • Excellent communication, organizational, personal, and problem-solving skills.
  • Ability to build and manage teams through strong leadership.
  • Experience creating environment art specifically for video game software.
  • Proven proficiency with video game production software.
  • 10+ years' experience in video game production, including several product cycles.
  • Undergraduate degree in art related subject; or completion of an intensive art training program; or equivalent independent study and experience.

Responsibilities

  • Works with Art Director, and department leads to help determine and implement the vision for environment art for Retro Studios projects.
  • Prioritizes, reviews, and guides the environment art team to achieve the defined vision through collaborative leadership.
  • Works with direct reports to assess strengths and challenges and plans appropriate professional growth goals.
  • Tracks individual and team progress toward professional goals, identifies resources needed to support achieving them, and gives candid feedback.
  • Responsible for working with Production to prioritize environment art and assign work to team members accordingly.
  • Works closely with Tech Art and Engineering to identify appropriate techniques and systems to provide streamlined and efficient production pipelines.
  • Handles performance evaluations, bonus reviews, and any necessary disciplinary plans for direct reports.
  • Makes recommendations for promotions of direct reports.
  • Responsible for having 1-1 meetings with direct reports to support strong communication and better understanding of career goals.
  • Coordinates with Development Management Team to understand evolving needs of the larger team.
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