Environment Artist [Contract] (Retro Studios)

NintendoAustin, TX
Onsite

About The Position

Retro Studios, a subsidiary of Nintendo, is seeking an Environment Artist for a contract position in Austin, Texas. This role involves creating compelling environments, props, models, and textures for Switch 2, utilizing various industry-standard tools and proprietary software. The artist will work closely with art direction and leads to achieve desired aesthetic and gameplay goals, while adhering to performance constraints. The position emphasizes environmental storytelling, world-building, and set dressing, requiring strong technical skills in asset management and a collaborative spirit. This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Requirements

  • Portfolio that demonstrates strong environment art executed in game.
  • Comfortable receiving and giving constructive criticism and making artistic adjustments.
  • Understanding of scale, proportion, attention to detail and composition is a must.
  • Ability to texture and execute in game assets is a must.
  • Proficiency in organic and hard surface modeling.
  • At least 4 years’ experience working as an environment artist in game development.
  • AAA game development experience.
  • Driven to learn and develop new methods and techniques for creating game art.
  • Advanced knowledge of Maya, Substance Suite, Zbrush and PBR pipeline.
  • Thrives working in a collaborative development environment.
  • Strong portfolio that focuses on environmental creation.
  • Intermediate to senior applicants will be considered.

Responsibilities

  • Create compelling environments, props, models and textures in engine for Switch 2.
  • Modeling and texturing high fidelity assets utilizing Zbrush, Maya, Substance Suite and various other tools.
  • Utilizing kits for environment creation and planning out kit needs.
  • Constructing organic and hard surface environments in proprietary software that meets quality standards.
  • Create compelling environments with an emphasis on environmental storytelling.
  • Standard world building/set dressing of environments.
  • Work closely with art direction and leads to capture desired goals of look and play space.
  • Work within performance constraints.
  • Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, gameplay space.
  • Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art

Benefits

  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts
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